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money [2026/08/24 06:10] – toolbusmoney [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Money and Fishing ====== 
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-Fishing is the main source of income. 
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-===== The market ===== 
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-Each fish species has an independent price. Selling pushes that species' price down; it recovers over time. 
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-A varied haul sells for roughly twice what the same volume of a single species does. 
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-''[[elementia.strator.gg/market.php|/fishmarket]]'' shows the real payout before you commit to a sale. 
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-Prices also drift on their own, with occasional shocks announced in chat. 
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-===== Discovery and records ===== 
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-A species is hidden from the market until someone sells the first one. That sale reveals it server-wide and sets the first record. 
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-Records are by length. The current holder can pay to give that species a permanent public name until someone lands a longer one. 
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-===== Where fish are ===== 
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-Species are tied to biomes. Some also depend on moon phase and time of day. 
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-===== Magic from fishing ===== 
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-Catches occasionally yield enchanted books, magic stones, or a spellbook. Luck of the Sea improves all three. This is the only renewable source of **Mending**. 
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-===== Villagers ===== 
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-  * Trades are one-way. Villagers sell; they do not buy. 
-  * Prices are in emerald blocks, not emeralds. 
-  * There are no librarians. 
-  * Discounts do not apply. 
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-Curing a zombie villager requires an **enchanted** golden apple and several potion effects active at once. A plain golden apple does nothing. 
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-===== Shop ===== 
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-''/shop'' sells hearts, a totem, a stat reset token, the three information items (see [[birth|Birth and Bloodline]]), a moon dial, and fish naming. 
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-===== Commands ===== 
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-  * ''/fishmarket'' — the market 
-  * ''/sell'' — sell held fish; ''/sell all'' for everything 
-  * ''/fishrecords'' — standing records 
-  * ''/shop'' — spend money