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Table of Contents
Magic and Mobs
| Element | Color | Focus |
|---|---|---|
| Fire | Orange | Damage over time, explosions |
| Water | Blue | Knockback, area control |
| Earth | Brown | High damage, terrain manipulation |
| Air | White | Mobility, crowd control |
| Light | Yellow | Healing, buffs, support |
| Dark | Dark Purple | Debuffs, stealth, summons |
| None | Gray | Utility, raw magic |
Quick reference
| Spell | Element | Circle | Mana | Cooldown | Cast Type | Description |
|---|---|---|---|---|---|---|
| Magic Missile | None | 0 | 5 | 0.5s | Projectile | Short burst of mana dealing small damage |
| Air Burst | Air | 1 | 15 | 3s | Self | Burst of air launching enemies backward |
| Earth Throw | Earth | 1 | 15 | 4s | Projectile | Chunk of earth launched forward |
| Fireball | Fire | 1 | 15 | 3s | Projectile | Small ball of fire shot at an enemy |
| Water Sphere | Water | 1 | 15 | 5s | Projectile | Ball of water propelled in a direction |
| Air Blades | Air | 2 | 40 | 6s | Fan | Fan of cutting air blades |
| Buff | Light | 2 | 40 | 30s | Self/Target | Applies configured buffs for a duration |
| Debuff | Dark | 2 | 45 | 25s | Target | Applies configured debuffs to a target |
| Detect | None | 2 | 75 | 15s | Self | Glows nearby entities |
| Earth Spike | Earth | 2 | 45 | 10s | Target | Spike of rock launching enemies upward |
| Fire Blast | Fire | 2 | 75 | 7.5s | Projectile | Large fireball igniting surroundings |
| Lesser Heal | Light | 2 | 75 | 20s | Target | Heals self or a target |
| Stealth | None | 2 | 75 | 0s | Self | Hides the player, costing mana per second |
| Swift | Air | 2 | 35 | 5s | Self | Gust of air propelling caster forward |
| Water Pulse | Water | 2 | 50 | 8s | Self/AoE | Wave knocking back enemies, extinguishes fire |
| Wind Vortex | Air | 2 | 30 | 8s | Self/AoE | Vortex pulling enemies toward caster |
| Barrier | None | 3 | 100 | 30s | Self | Shield of mana blocking attacks |
| Dark Tendrils | Dark | 3 | 50 | 15s | Summon | Tendrils that hunt targets and inflict debuffs |
| Disguise | None | 3 | 105 | 60s | Self | Changes appearance to another player |
| Fire Wall | Fire | 3 | 125 | 12.5s | Wall | Wall of fire blocking and damaging enemies |
| Geyser | Water | 3 | 40 | 6s | Self/AoE | Column of water erupting in front of caster |
| Heal | Light | 3 | 90 | 45s | Target | Powerful healing for self or a target |
| Tremor | Earth | 3 | 101 | 25s | AoE | Shockwave through the ground |
| Blink | None | 4 | 40 | 8s | Self | Teleport a short distance |
| Earthen Wall | Earth | 4 | 70 | 15s | Wall | Wall of earth blocking and damaging enemies |
| Flaming Volley | Fire | 4 | 60 | 10s | Volley | Volley of flaming arrows |
| Light Buff | Light | 4 | 50 | 20s | AoE | AoE buff blessing nearby allies |
| Summon Zombies | Dark | 4 | 90 | 30s | Summon | Summons zombies from the ground |
| Whirlpool | Water | 4 | 55 | 25s | AoE | Whirlpool pulling and damaging enemies |
| Wind Barrier | Air | 4 | 80 | 25s | Self | Barrier deflecting projectiles and damaging enemies |
| Meteor Shower | Fire | 5 | 100 | 30s | AoE | Rain of fiery meteors from the sky |
| Tsunami | Water | 5 | 90 | 25s | Wave | Massive wave surging forward |
| Fissure | Earth | 5 | 105 | 28s | AoE | Cracks the earth open with a widening fissure |
| Tornado | Air | 5 | 110 | 35s | AoE | Violent vortex pulling and tearing apart enemies |
| Radiance | Light | 5 | 95 | 30s | AoE | Burst of holy light healing allies and searing undead |
| Shadow Realm | Dark | 5 | 115 | 35s | AoE | Envelops an area in pure darkness |
Where spells come from
Spells and magical knowledge come from killing wild casting mobs. Spawners don't count. Mobs keep their normal behavior, but will also cast spells from their pool of spells. Rarer and stronger mobs generally cast higher circle spells. Each mob also has its own elemental strengths and weaknesses.
Fishing is a secondary source. See Fishing and Money.
Drop rates and knowledge scale with the moon. See Astronomy.
Spellbooks
A spellbook is bound to the player who earned it and cannot be traded. It becomes a Faded Spellbook as soon as it leaves your inventory.
You can craft a random spellbook with 8 Faded Spellbooks + 1 Magic Stone.
Circles
Your Circle is your magic rank. Raising it requires accumulated knowledge, spell mastery, and research.
Casting a spell raises mastery of that spell and does not require a target. Mastery alone does not raise your Circle.
