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Table of Contents
Houses
Part of your genetics. Every bloodline carries a house signature: one perk, and a drawback. It is inherited like genes, and not necessarily the same as your Element Strength (aka your name colour).
Only your strongest house does anything. Everything else you carry is silent, and passes to your children unchanged.
The seven
Numbers are at level 6, the strongest. Most people sit at 2 or 3.
| House | Gives | Costs |
|---|---|---|
| Fire | Fire and lava cannot hurt you at all | Air drains three times as fast underwater, and you swim slower |
| Water | Air never runs out, and you swim at full Depth Strider | Fire and lava deal 180%, and burn longer |
| Earth | Falls deal 5% damage, safe to drop 7 blocks instead of 3, reduced knockback taken | 6% slower, and a slightly lower jump |
| Air | Double-tap jump while falling to glide 3.5 seconds | Blows throw you 32% further, falls hurt 32% more |
| Light | Healing at 200% in sun, and an aura that mends those near you | Healing falls to 40% in the dark |
| Dark | Mobs lose sight of you in the dark | Weaker in direct sunlight |
| Raw | Spells cast in 55% of the time, more mana and faster mana regen | You take 24% more physical damage |
Six of these are elemental. Raw is the seventh, and belongs to no element.
Fire and lava
Fire resistance is a tick rate, not a smaller hit. A burn still takes a whole point when it lands, it just lands less often, so the number you see is the normal one and you simply get hit by it rarely.
| Level | Burning | In lava |
|---|---|---|
| 0 | one point a second | a 4 point bite every 0.5s |
| 3 | one point every 2s | a bite every 1s |
| 5 | one point every 6s | a bite every 3s |
| 6 | never | never |
Any swim suppresses the whole perk for 6 seconds, so a Fire player who has just been in water takes full fire and lava damage. You cannot dive out of lava and be fireproof going back in.
Levels
- Each house sits on three loci, so you carry 0 to 6 copies. That count is your level.
- A founder starts at level 3 in their own house.
- Every number above scales with your level. At 3 you get half of max.
- Your Genetic Analysis book prints your house, your level, and the exact numbers at that level.
It is the only place in the game that shows them.
If two houses tie for strongest level, the house matching your element, the colour of your name, wins the tie.
