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Houses
There are six elemental houses. Part of your genetics. Every bloodline carries a house signature: one perk, and a drawback. It is inherited like genes, and not necessarily the same as your Element Strength (aka your name color).
Only your strongest house does anything. Everything else you carry is silent, and passes to your children unchanged.
The seven
Numbers are at level 6, the strongest. Most people sit at 2 or 3.
| House | Gives | Costs |
|---|---|---|
| Fire | Fire and lava cut to 12%, and you burn out fast | Slower swim speed, and damage in water |
| Water | Air never runs out, and you swim at full Depth Strider | Fire and lava deal 180%, and burn longer |
| Earth | Falls hurt half as much, safe to drop 7 blocks instead of 3, reduced knockback | 6% slower, and a slightly lower jump |
| Air | Double-tap jump while falling to glide 3.5 seconds | Blows throw you 32% further, falls hurt 32% more |
| Light | Healing at 200% in sun, and an aura that mends those near you | Healing falls to 40% in the dark |
| Dark | Below light 9, hunters lose you within 20 blocks | Direct sunlight weakens your arm |
| Raw | Spells cast in 72% of the time, deeper and faster mana | You take 24% more physical damage |
Levels
- Each house sits on three loci, so you carry 0 to 6 copies. That count is your level.
- A founder starts at level 3 in their own house.
- Every number above scales with your level. At 3 you get half of it.
- Your Genetic Analysis book prints your house, your level, and the exact numbers at that level. It is the only place in the game that shows them.
If two houses tie for strongest level, the house matching your element, the color of your name, wins the tie.
