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Table of Contents
Genetics and Bloodline
Getting born
Two birth codes from two different born players:
/birth code1 code2
The first code passes on their Family Name. The second is who you first spawn on. Both parents contribute equally to everything else. One of your 2 parents must be online to be born.
If you got a rare OG/Founder code, type /birthog <code> to use it. These give you a random house
and let you choose a Family name for you and your future generations.
Once you are alive, /invite will generate your invite code.
Inherited at birth
Your elements. You inherit half from each parent. Nothing is copied whole, so you are not a duplicate of either of them.
Your hearts. How many you are born with depends on how closely your two parents are related. Unrelated parents make the sturdiest children. See below.
Your traits. Silent copies from both sides, most of which never show.
Elements
Six elements in three opposed pairs:
- fire against water
- earth against air
- light against dark
Every founding house is strongest in its own element, moderate in two others, and weak where those strengths are opposed. Weakness is not assigned. You are weak to the opposite of whatever you carry, which is why the wheel works the way it does.
Born players are a blend. Marrying inside your house concentrates your element and sharpens both the strength and the matching weakness. Marrying out spreads you across more elements, softens every weakness, and lowers your peak. Neither is better. They are different builds.
A seventh element sits outside the wheel: raw magic. It has no opposite, so it grants no weakness and no counter, and those who carry it are flat in all six ordinary elements. It inherits like any other element, and grants increased arcane knowledge gain.
Hearts at birth
You are born with more hearts if your parents were unrelated, and fewer if they were close.
| Parents | Hearts at birth |
|---|---|
| Unrelated | 23 |
| First cousins | 22 |
| Half-siblings | 20 |
| Full siblings | 17 |
Inheritance
There is a range of genetic traits, from slight inconveniences to specific weaknesses. Most genes carried are unexpressed and silent.
A trait expresses at full strength only when the same hidden copy is inherited from both parents. Relatives are the players most likely to carry the same copy, so pairing within a bloodline is what brings silent traits into the open.
Marriage
You can buy a marriage certificate in the shop. Right click a player to propose. If they accept, you are married
Married players each gain 2 hearts every second birth birth instead of 1, only when they use their codes together.
Reading your own
Three items in /shop:
| Item | Shows |
|---|---|
| Genetic Analysis | Expressed traits, silently carried recessives, stature, the elements you were born with, and anything your body refuses to eat |
| Family Ledger | Browsable family tree with relatedness between any two players |
| Star Chart | Your birth chart and how often you have drawn each planet |
The Analysis is the only way to see what you carry silently. It reads you as you are now, so an old copy is worth opening again.
Nobody else's genetics are public, on the wiki or anywhere else. See Live Pages.
