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Genetics and Bloodline

Getting born

Two birth codes from two different born players:

/birth code1 code2

The first code passes on their Family Name, and elemental weakness. The second code gives their elemental strength, and is who you first spawn on when you are born. One of your 2 parents must be online to be born.

If you got a rare OG/Founder code, type /birthog <code> to use it. These give you a random element and genes, and let you choose a Family name for you and your future generations.

Once you are alive, /invite will generate your invite code. The first unlocks shortly after birth; later ones are on a cooldown.

Elements

Six elements arranged in a wheel. Every house is:

  • strongest in its own element
  • moderate in two neighbouring elements
  • weak in two distant ones
  • hard-countered by its opposite

This affects damage dealt and damage taken.

A rare bloodline sits outside the wheel: strong in every element, fragile against all of them, with no counter and no safe matchup. It can appear at any birth and tends to run in families.

Inheritance

There is a range of genetic traits, from slight inconveniences to specific weaknesses. Most genes carried are unexpressed and silent.

A trait expresses at full strength only when the same hidden copy is inherited from both parents. Relatives are the players most likely to carry the same copy, so pairing within a bloodline

Marriage

Marriage is a declared social bond. It changes no kinship, is not required to have children, and can end. Spouses need not be co-parents and co-parents need not be married.

Married players each gain 2 hearts per birth instead of 1, only when they use their codes together.

Reading your own

Three items in /shop:

Item Shows
Genetic Analysis Expressed traits, silently carried recessives, stature
Family Ledger Browsable family tree with relatedness between any two players
Star Chart Your birth chart and how often you have drawn each planet

Nobody else's genetics are public, on the wiki or anywhere else. See Live Pages.