Table of Contents
Genetics and Bloodline
Every number on this page is read from the live server.
Getting born
Two birth codes from two different born players:
/birth code1 code2
The first code passes on their Family Name. The second is who you first spawn on. Both parents contribute equally to everything else. One of your 2 parents must be online to be born.
If you got a rare OG/Founder code, type /birthog <code> to use it. These give you a random house
and let you choose a Family name for you and your future generations.
Once you are alive, /invite will generate your invite code. Your first code is ready right away. After someone uses one, the next unlocks a day later.
If your parents are closely related, you and both parents are warned at birth for free.
Inherited at birth
Your elements. Half from each parent, one gene copy at a time. You are never a copy of either.
Your hearts. How many you are born with depends on how closely your two parents are related.
Your traits. Hidden copies from both sides. Most never show.
Your size, speed and appetite. A blend of both parents with a little drift.
Hearts at birth
| Parents | Hearts at birth |
|---|---|
| Unrelated | 23 |
| First cousins | 22 |
| Half-siblings | 20 |
| Full siblings | 17 |
| Founders (OG code) | 20 |
Elements
Six elements in three opposed pairs:
- fire against water
- earth against air
- light against dark
The element genome
You carry 6 element genes, two copies of each (12 copies total). One copy comes from each parent at every gene.
| Gene | Copies | Worth per copy |
|---|---|---|
| Anchor 1 | 2 | 20 |
| Anchor 2 | 2 | 20 |
| Modifier 1 | 2 | 5 |
| Modifier 2 | 2 | 5 |
| Modifier 3 | 2 | 5 |
| Modifier 4 | 2 | 5 |
Each copy is one of these:
| Copy | Scores into | Notes |
|---|---|---|
| Fire, Water, Earth, Air, Light, Dark | That element | |
| Raw | Magic | Magic has no opposite. It gives resistance with no weakness |
| Inert | Nothing | Only comes from a monster's soul. See below |
- Affinity in an element = the total worth of your copies of it. Four anchor copies of fire is 80 fire.
- Resistance = your score in that element minus your score in its opposite. Nobody assigns weakness. Carrying fire is what makes you weak to water.
- A child of fire and water parents can cancel out to 0 resistance in both.
- Every copy has a 0.2% chance per birth to mutate into a random element or Raw. That is how Raw keeps appearing.
- The most one element can reach is 120, if every copy is that element. That takes generations of breeding for it.
The houses
A founder carries 4 anchor copies of their house element and 4 modifier copies of each of two minors.
| House | Affinity | Resistance |
|---|---|---|
| Fire | Fire 80, Light 20, Earth 20 | Fire +80, Light +20, Earth +20, Air -20, Dark -20, Water -80 |
| Water | Water 80, Air 20, Dark 20 | Water +80, Air +20, Dark +20, Earth -20, Light -20, Fire -80 |
| Earth | Earth 80, Dark 20, Fire 20 | Earth +80, Dark +20, Fire +20, Light -20, Water -20, Air -80 |
| Air | Air 80, Light 20, Water 20 | Air +80, Light +20, Water +20, Dark -20, Fire -20, Earth -80 |
| Light | Light 80, Fire 20, Air 20 | Light +80, Fire +20, Air +20, Water -20, Earth -20, Dark -80 |
| Dark | Dark 80, Water 20, Earth 20 | Dark +80, Water +20, Earth +20, Fire -20, Air -20, Light -80 |
| Raw | Magic 80, plus two random minors at 20 | Magic +80, minors +20, their opposites -20 |
Raw magic also speeds up Arcane Knowledge: +1% for every 1.6 raw magic affinity you were born with.
Traits
Food traits
Every food sits on one ladder from least to most filling. Picky Palate and Food Allergy each run over 6 genes.
- Only genes where you carry two copies count toward how far up the ladder it reaches. A pure carrier is affected by nothing.
- Total copies decide how many foods below that line are actually hit.
- Each player leans toward one food group (fish, sweet, vegetable, meat, bread), so a list reads like a theme.
- At 2 doubled genes (Picky Palate) or 3 (Food Allergy), one food from above the line is added too.
| Picky Palate | Food Allergy | |
|---|---|---|
| Reach per doubled gene | 15% of the ladder | 9% of the ladder |
| Highest reach | 90% | 54% |
| Share of foods hit | 30% + 4% per copy, up to 80% | 20% + 3% per copy, up to 50% |
Golden apples are never affected. Your Genetic Analysis lists your exact foods.
Carried, but no effect yet
These traits exist, inherit, and can show on a Genetic Analysis. Right now they do nothing in game. That may change later.
| Type | Traits |
|---|---|
| Dominant | Left Handed, Moonblessed, Green Thumb |
| Recessive, mild | Faint Aversion, Butterfingers, Skittish, Motion Sickness, Cold Feet, Bad With Bees, Slow Grower |
| Recessive, moderate | Phobia, Biome Unease, Chorus Twitch, Hydrophobia, Vertigo, Brittle Bones, Nyctophobia, Restless Legs |
| Recessive, severe | Frailty, The Shakes, Cursed Blood, Withering, Stacked Phobias, Anemia, Glass Bones, Ravenous, Photophobia, Aquaphobic Curse, Fragile Mind, Sterile Strain, Bloodcurse |
Souls and bloodlines
Your genes, your family name, your birth chart and your newborn hearts live in your soul. Lose all your hearts and the soul leaves your body in a head. See Souls.
Marriage
Marriage shares a heart total between two players, and divorce is a filed petition. See Marriage and Divorce.
Reading your own
| Item | Price | Shows |
|---|---|---|
| Genetic Analysis | 3,333 | Expressed traits, silent recessives, size, the elements you were born with, and the foods your body refuses |
| Family Ledger | 2,222 | Browsable family tree with relatedness between any two players |
| Star Chart | 3,333 | Your birth chart and how often you have drawn each planet |
The Analysis reads you as you are now, so an old copy updates when you open it.
Nobody else's genetics are public, on the wiki or anywhere else. This page lists what genes exist, not who carries them.
Wiki index · Genes · Houses · Marriage and Divorce · Souls · Magic and Mobs · Astronomy · Fishing and Money · Commands · First Day
