Table of Contents
Genes
Everyone born has genes. They come from your two parents and you cannot change them.
How you get them
You carry two copies of everything, one from each parent. Each parent passes on one of their two, at random.
- A dominant trait shows if you have one copy.
- A recessive trait shows only if you have two.
So you carry recessives you cannot see, and so does everyone else. Two carriers can have a child who shows it.
Seeing yours
Use an Analysis scroll. It writes you a book listing what you show and what you carry.
Nothing else tells you. You cannot tell by looking at someone.
Inbreeding
Two related parents are more likely to match up the same recessive, so bad traits surface.
It also costs the child hearts. Unrelated parents give 23. Full siblings give 17.
Mutations
Births can throw a new trait that neither parent had. It is uncommon.
Inbreeding makes it much more likely. That is the one thing inbreeding is good for.
Traits that show
calm_aura, dragongaze, elderlung, green_thumb, moonblessed, skullboundsinew,
sleeplessgait, wardenmarrow
Traits that hide
barren_blood, brittle, food_allergy, picky_palate, sterile_strain, the_shakes, unease
Traits that blend
Size, speed and hunger do not switch on or off. You land somewhere between your parents.
Size runs from about 1.5 blocks to about 2.5 blocks. A tall enough player will not fit through a 2-block gap.
Founder perks
Three traits only founders start with: calm_aura, green_thumb, moonblessed. They are inherited
normally after that, and they are never rolled as mutations.
Mob genes
Capturing a mob's soul can put its blood into your line. See Souls.
