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Astronomy
The moon, the planets, and their powers.
The moon
The server follows the real-world moon phase. Effects scale smoothly with how bright the moon is.
| Effect | New moon | Full moon |
|---|---|---|
| One day and night | ~24 real hours | ~2 real hours |
| Mob damage | normal | +25% |
| Mob health (natural spawns) | normal | up to +50% |
| Mobs with armor | none | 25% chance, better armor the brighter the moon |
| Spellbook drops | x1.3 | x2.5 |
| Arcane Knowledge per kill | x1.3 | x2.5 |
| Spell damage | normal | normal |
Drops and Arcane Knowledge rise along a curve, so most of the gain comes in the last nights before full moon.
A Moon Dial from /shop (999) shows the phase and the hours until sunrise.
Planets
Seven planets enter and leave the night sky on their own cycles. The set of visible planets is fixed at nightfall and holds until the next night.
The planets in the sky on the night you were born are your birth chart. Only those can ever grant you powers. Read your chart with a Star Chart from /shop (3,333).
Drawing a planet: if a planet from your chart is in the sky, aim a spyglass at it and hold steady for 7 seconds. You gain its influence until dawn. A readout in your action bar tells you how close your aim is.
| Planet | Cycle (nights) | Visible | Gives | Costs |
|---|---|---|---|---|
| Mercury | 11 | 25% | Speed I | Weakness I |
| Venus | 19 | 22% | Health Boost III (+3 hearts) | Mining Fatigue I |
| Mars | 23 | 24% | Strength I | Slowness I |
| Jupiter | 29 | 20% | Haste II | Glowing |
| Saturn | 37 | 20% | Resistance II | Slowness I |
| Umbra | 13 | 15% | Fire Resistance, Conduit Power, Luck, Jump Boost | nothing |
| Vesper | 43 | 18% | True invisibility, see below | ends when you act |
Visiblity is how much of its cycle a planet spends in the sky.
