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Birth and Bloodline

Getting born

Two birth codes from two different born players:

/birth <code1> <code2>

The first code is your father, this means that they will pass on their surname and elemental weaknesses to you, meanwhile the second code is your mother, they will be where you spawn on and also give you your elemental strengths. (note that if the mother is not online, you will instead spawn on the father)

Founders use /birthog <code> with a staff-issued code, take a house profile exactly rather than blended, and get to choose their family's name and chat colour at birth.

/invite generates a code for someone else. The first unlocks shortly after birth; later ones are on a cooldown.

Elements

Six elements arranged in a wheel. Every house is:

  • strongest in its own element
  • moderate in two neighbouring elements
  • weak in two distant ones
  • hard-countered by its opposite

This affects damage dealt and damage taken.

A rare bloodline sits outside the wheel: strong in every element, fragile against all of them, with no counter and no safe matchup. It can appear at any birth and tends to run in families.

Inheritance

There's a range of genetic traits possible, from slight inconveniences to specific weaknesses. Most genes carried are unexpressed, and silent.

A trait expresses at full strength only when the same hidden copy is inherited from both parents. Relatives are the players most likely to carry the same copy, so pairing within a bloodline is what makes hidden traits appear.

Reading your own

Three items in /shop:

Item Shows
Genetic Analysis Expressed traits, silently carried recessives, stature
Family Ledger Browsable family tree with relatedness between any two players
Star Chart Your birth chart and how often you have drawn each planet