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Table of Contents
Birth and Bloodline
Getting born
Two birth codes from two different born players:
/birth <code1> <code2>
You inherit from both. Family name and elemental makeup come from the pairing.
Founders use /birthog <code> with a staff-issued code, take a house profile exactly rather than blended, and choose their family's chat colour by clicking the picker shown at birth. That choice is one-time.
/invite generates a code for someone else. The first unlocks shortly after birth; later ones are on a cooldown.
Elements
Six elements arranged in a wheel. Every house is:
- strongest in its own element
- moderate in two neighbouring elements
- weak in two distant ones
- hard-countered by its opposite
This affects damage dealt and damage taken.
A rare bloodline sits outside the wheel: strong in every element, fragile against all of them, with no counter and no safe matchup. It can appear at any birth and tends to run in families.
Inheritance
There's a range of genetic traits possible, from slight inconveniences to specific weaknesses. Most genes carried are unexpressed, and silent.
A trait expresses at full strength only when the same hidden copy is inherited from both parents. Relatives are the players most likely to carry the same copy, so pairing within a bloodline is what makes hidden traits appear.
Reading your own
Three items in /shop:
| Item | Shows |
|---|---|
| Genetic Analysis | Expressed traits, silently carried recessives, stature |
| Family Ledger | Browsable family tree with relatedness between any two players |
| Star Chart | Your birth chart and how often you have drawn each planet |
