====== Magic and Mobs ====== The core of the server is the Alkatraz magic plugin by Nagasonic. Its [[https://github.com/NagasonicDev/Alkatraz/wiki/|wiki]] is extensive and descriptive about it all. Many numbers here are changed though, so trust this page over theirs. ===== Elements ===== ^ Element ^ Color ^ Focus ^ Opposite ^ | Fire | Orange | Damage over time, explosions | Water | | Water | Blue | Knockback, area control | Fire | | Earth | Brown | High damage, terrain | Air | | Air | White | Mobility, crowd control | Earth | | Light | Yellow | Healing, buffs, support | Dark | | Dark | Dark Purple | Debuffs, stealth, summons | Light | | None | Gray | Utility, raw magic | none | **Affinity** raises the damage you deal with an element. **Resistance** lowers the damage you take from it. Each point is about 1%. A negative resistance means you take MORE damage from that element. Mobs work the same way. A mob resists the element it casts and is weak to the opposite. Undead are weak to Light. ===== All spells ===== ^ Spell ^ Element ^ Circle ^ Mana ^ Cooldown ^ Cast Type ^ Description ^ | Magic Missile | None | 0 | 5 | 0.5s | Projectile | Short burst of mana dealing small damage | | Air Burst | Air | 1 | 15 | 3s | Self | Launches enemies backward. No damage | | Earth Throw | Earth | 1 | 15 | 4s | Projectile | Chunk of earth launched forward | | Fireball | Fire | 1 | 15 | 3s | Projectile | Small ball of fire | | Water Sphere | Water | 1 | 15 | 5s | Projectile | Ball of water propelled forward | | Air Blades | Air | 2 | 40 | 6s | Fan | Fan of cutting air blades | | Buff | Light | 2 | 40 | 30s | Self/Target | Your configured buffs. Sneak to buff someone else | | Debuff | Dark | 2 | 45 | 25s | Target | Your configured debuffs on a target | | Detect | None | 2 | 75 | 15s | Self | Reveals nearby entities | | Earth Spike | Earth | 2 | 45 | 10s | Target | Spike of rock launching enemies up | | Fire Blast | Fire | 2 | 75 | 7.5s | Projectile | Large fireball that ignites the area | | Lesser Heal | Light | 2 | 75 | 20s | Target | Heals a target, or yourself while sneaking | | Stealth | None | 2 | 75 | 0s | Self | Hides you, costs mana every second | | Swift | Air | 2 | 35 | 5s | Self | Gust that throws you forward | | Water Pulse | Water | 2 | 50 | 8s | Self/AoE | Knockback wave. Puts out fire and lava | | Wind Vortex | Air | 2 | 30 | 8s | Self/AoE | Pulls enemies toward you | | Barrier | None | 3 | 100 | 25s | Self | Shield of mana that absorbs 16 damage | | Dark Tendrils | Dark | 3 | 50 | 15s | Summon | Tendrils that hunt targets and debuff them | | Disguise | None | 3 | 105 | 60s | Self | Look like another player | | Fire Wall | Fire | 3 | 125 | 12.5s | Wall | Wall of fire | | Geyser | Water | 3 | 40 | 6s | AoE | Column of water erupting in front of you | | Heal | Light | 3 | 90 | 45s | Target | Strong heal for a target, or yourself while sneaking | | Tremor | Earth | 3 | 101 | 25s | AoE | Shockwave through the ground | | Blink | None | 4 | 40 | 8s | Self | Teleport 12 blocks forward | | Earthen Wall | Earth | 4 | 70 | 15s | Wall | Wall of earth | | Flaming Volley | Fire | 4 | 60 | 10s | Volley | Volley of flaming arrows | | Light Buff | Light | 4 | 50 | 20s | AoE | Blesses allies within 8 blocks | | Summon Zombies | Dark | 4 | 90 | 30s | Summon | Three zombies for 30 seconds | | Whirlpool | Water | 4 | 55 | 25s | AoE | Pulls enemies in and damages them | | Wind Barrier | Air | 4 | 80 | 25s | Self | Deflects projectiles for 30 seconds | | Meteor Shower | Fire | 5 | 100 | 30s | AoE | Rain of meteors | | Tsunami | Water | 5 | 90 | 25s | Wave | Massive wave surging forward | | Fissure | Earth | 5 | 105 | 28s | AoE | A widening crack that launches enemies | | Tornado | Air | 5 | 110 | 35s | AoE | Vortex that pulls in and tears apart | | Radiance | Light | 5 | 95 | 30s | AoE | Heals allies and sears undead | | Shadow Realm | Dark | 5 | 115 | 35s | AoE | Area of darkness that damages everyone inside | | Bind Soul | None | 5 | 120 | 30s | Ritual | Moves a soul from a placed head into a soulless player | | Capture Soul | None | 6 | 150 | 60s | Ritual | Puts a magic mob's soul into an empty head | Swift and Blink do not work while gliding with an elytra. ===== Who casts what ===== Every hostile mob below keeps its vanilla behavior and casts its spells on top. A mob casts at a player within 16 blocks that it can see, at most once every 6 seconds. **Book chance per kill** is the chance that one kill drops //any// spellbook, from new moon to full moon. **Resists** and **Weak to** are the mob's resistances. Hit it with what it is weak to. ^ Mob ^ Casts ^ Resists ^ Weak to ^ Book chance per kill ^ Where ^ | Zombie | Magic Missile | Dark 20 | **Light -30** | 5.5% to 11% | Anywhere dark | | Zombie Villager | Magic Missile | Dark 25 | **Light -30** | 6.4% to 12% | Anywhere dark, rarely | | Husk | Earth Throw, Earth Spike | Earth 25, Dark 20 | **Light -30**, **Air -25** | 3.9% to 7.5% | Deserts | | Drowned | Water Sphere, Water Pulse | Water 20 | **Fire -25** | 3.9% to 7.5% | Rivers and oceans | | Skeleton | Air Burst, Detect | Air 25, Dark 20 | **Light -30**, **Earth -25** | 3.1% to 6.0% | Anywhere dark | | Stray | Water Sphere | Water 25, Dark 20 | **Light -30**, **Fire -25** | 4.6% to 8.8% | Snowy biomes | | Bogged | Magic Missile, Water Sphere | Dark 25 | **Light -30** | 14% to 26% | Swamps, trial chambers | | Parched | Earth Spike, Fire Blast | Earth 30 | **Air -30** | 6.5% to 12% | Deserts | | Spider | Earth Throw | Earth 25 | **Air -25** | 3.6% to 7.0% | Anywhere dark | | Cave Spider | Magic Missile | Earth 25 | **Air -25** | 5.5% to 11% | Mineshafts | | Creeper | Fireball | Fire 25 | **Water -25** | 3.6% to 7.0% | Anywhere dark | | Silverfish | Earth Throw | Earth 25 | **Air -25** | 9.1% to 18% | Strongholds, mountain stone | | Endermite | Magic Missile, Detect | - | - | 12% to 24% | Thrown ender pearls | | Slime | Air Burst | Air 25 | **Earth -25** | 4.6% to 8.8% | Swamps, slime chunks | | Magma Cube | Fireball, Fire Blast | Fire 25 | **Water -25** | 3.9% to 7.5% | Nether | | Enderman | Disguise, Blink | - | **Light -30** | 1.1% to 2.2% | Anywhere dark, the End | | Witch | Lesser Heal, Heal, Debuff | Light 30 | **Dark -30** | 5.6% to 11% | Swamp huts, anywhere dark | | Pillager | Air Burst, Air Blades | Air 25 | **Earth -25** | 7.8% to 15% | Outposts, patrols | | Vindicator | Earth Spike | Earth 30 | **Air -30** | 6.5% to 12% | Mansions, raids | | Evoker | Summon Zombies, Debuff | Dark 40 | **Light -35** | 5.7% to 11% | Mansions, raids, rare night spawn in dark spots | | Vex | Swift, Wind Barrier | Air 40 | **Earth -35** | 5.7% to 11% | High peaks above Y 145, evokers | | Guardian | Water Pulse, Geyser | Water 30 | **Fire -30** | 5.2% to 10% | Ocean monuments | | Blaze | Fire Blast, Fire Wall, Flaming Volley | Fire 30 | **Water -30** | 4.3% to 8.3% | Nether fortresses | | Wither Skeleton | Fire Blast, Debuff | Dark 30 | **Light -30** | 6.5% to 12% | Nether fortresses | | Piglin Brute | Fire Blast, Tremor | Earth 30 | **Air -30** | 5.2% to 10% | Bastions | | Hoglin | Earth Throw | Earth 30 | **Air -30** | 9.1% to 18% | Crimson forests | | Zoglin | Earth Spike, Tremor | Earth 30, Dark 20 | **Air -30**, **Light -30** | 5.2% to 10% | Hoglins taken out of the Nether | | Breeze | Air Blades, Wind Vortex | Air 30 | **Earth -30** | 8.1% to 16% | Trial chambers | | Creaking | Stealth | Dark 30 | **Light -30** | 8.1% to 16% | Pale gardens at night | | Shulker | Wind Vortex, Wind Barrier | Air 40 | **Earth -35** | 5.7% to 11% | End cities | | Allay | Buff, Lesser Heal, Light Buff | Light 30 | **Dark -30** | 7.8% to 15% | Rare, any biome | | Sniffer | Heal, Buff, Light Buff | Light 60, Earth 45, Fire 15, Water 15, Air 15 | **Dark -45** | 8.7% to 17% | Rare, any biome. Fights back | | Iron Golem //(Light boss)// | Earthen Wall, Buff, Radiance | Light 50, Earth 40, Fire 20, Water 20, Air 20 | **Dark -40** | 11% to 20% | Rare, any biome, villages. Fights back | | Ravager //(Earth boss)// | Tremor, Earthen Wall, Fissure | Earth 40 | **Air -35** | 8.1% to 16% | Roofed caves below Y 30, raids | | Ghast //(Fire boss)// | Fireball, Flaming Volley, Meteor Shower | Fire 30 | **Water -30** | 11% to 21% | Nether, fewer than vanilla | | Phantom //(Air boss)// | Air Blades, Wind Barrier, Tornado | Air 30 | **Earth -30** | 12% to 24% | Night, open sky, high up. One at a time | | Elder Guardian //(Water boss)// | Geyser, Whirlpool, Tsunami | Water 40 | **Fire -35** | 19% to 36% | Ocean monuments | | Warden //(Dark boss)// | Dark Tendrils, Shadow Realm | Dark 55 | **Light -40** | 19% to 37% | Deep dark | | Wither //(Dark boss)// | Shadow Realm, Barrier | Dark 55 | **Light -40** | 19% to 37% | Summoned | | Ender Dragon //(Apex)// | Blink, plus one element per night | Its element 60 | **The opposite element -40** | 10% to 20% | The End. Returns every in-game midnight | Every other mob casts nothing. Phantoms do not swarm you for skipping sleep here. ==== The Ender Dragon ==== Each in-game night belongs to one element, and a dragon takes that night's element when it spawns. Its boss bar is renamed and coloured so you know which one you face before you commit. ^ Night ^ Bar ^ The dragon casts ^ | Fire | Red | Blink, Meteor Shower, Flaming Volley, Fire Blast | | Water | Blue | Blink, Tsunami, Whirlpool, Geyser | | Earth | Green | Blink, Fissure, Tremor, Earth Spike | | Air | White | Blink, Tornado, Air Blades, Wind Vortex | | Light | Yellow | Blink, Radiance, Light Buff, Buff | | Dark | Purple | Blink, Shadow Realm, Dark Tendrils, Debuff | ===== Where each spell comes from ===== Chance per kill for that exact spell, from new moon to full moon. ^ Spell ^ Circle ^ Dropped by ^ | Magic Missile | 0 | Bogged 9.1% to 18%, Endermite 9.1% to 18%, Zombie Villager 6.4% to 12%, Cave Spider 5.5% to 11%, Zombie 5.5% to 11% | | Air Burst | 1 | Pillager 4.6% to 8.8%, Slime 4.6% to 8.8%, Skeleton 1.8% to 3.5% | | Earth Throw | 1 | Hoglin 9.1% to 18%, Silverfish 9.1% to 18%, Spider 3.6% to 7.0%, Husk 2.3% to 4.4% | | Fireball | 1 | Ghast 7.6% to 15%, Creeper 3.6% to 7.0%, Magma Cube 2.3% to 4.4% | | Water Sphere | 1 | Bogged 4.6% to 8.8%, Stray 4.6% to 8.8%, Drowned 2.3% to 4.4% | | Air Blades | 2 | Phantom 7.6% to 15%, Breeze 4.1% to 7.8%, Pillager 3.2% to 6.2% | | Buff | 2 | Iron Golem 6.5% to 13%, Sniffer 4.3% to 8.3%, Allay 3.3% to 6.3% | | Debuff | 2 | Evoker 4.1% to 7.8%, Wither Skeleton 3.2% to 6.2%, Witch 2.2% to 4.2% | | Detect | 2 | Endermite 3.2% to 6.2%, Skeleton 1.3% to 2.5% | | Earth Spike | 2 | Vindicator 6.5% to 12%, Parched 3.2% to 6.2%, Zoglin 3.2% to 6.2%, Husk 1.6% to 3.1% | | Fire Blast | 2 | Parched 3.2% to 6.2%, Piglin Brute 3.2% to 6.2%, Wither Skeleton 3.2% to 6.2%, Blaze 2.2% to 4.2%, Magma Cube 1.6% to 3.1% | | Lesser Heal | 2 | Allay 3.3% to 6.3%, Witch 2.2% to 4.2% | | Stealth | 2 | Creaking 8.1% to 16% | | Swift | 2 | Vex 4.1% to 7.8% | | Water Pulse | 2 | Guardian 3.2% to 6.2%, Drowned 1.6% to 3.1% | | Wind Vortex | 2 | Breeze 4.1% to 7.8%, Shulker 4.1% to 7.8% | | Barrier | 3 | Wither 14% to 26% | | Dark Tendrils | 3 | Warden 14% to 26% | | Disguise | 3 | Enderman 0.7% to 1.3% | | Fire Wall | 3 | Blaze 1.3% to 2.5% | | Geyser | 3 | Elder Guardian 9.1% to 18%, Guardian 1.9% to 3.8% | | Heal | 3 | Sniffer 2.6% to 5.0%, Witch 1.3% to 2.5% | | Tremor | 3 | Ravager 3.9% to 7.5%, Piglin Brute 1.9% to 3.8%, Zoglin 1.9% to 3.8% | | Blink | 4 | Ender Dragon 2.2% to 4.3%, Enderman 0.5% to 0.9% | | Earthen Wall | 4 | Iron Golem 2.6% to 5.0%, Ravager 2.6% to 5.0% | | Flaming Volley | 4 | Ghast 2.2% to 4.2%, Blaze 0.9% to 1.7% | | Light Buff | 4 | Sniffer 1.7% to 3.3%, Allay 1.3% to 2.5% | | Summon Zombies | 4 | Evoker 1.6% to 3.1% | | Whirlpool | 4 | Elder Guardian 6.1% to 12% | | Wind Barrier | 4 | Phantom 3.0% to 5.8%, Shulker 1.6% to 3.1%, Vex 1.6% to 3.1% | | Meteor Shower | 5 | Ender Dragon 1.3% to 2.6%, Ghast 1.3% to 2.5% | | Tsunami | 5 | Elder Guardian 3.6% to 7.0%, Ender Dragon 1.3% to 2.6% | | Fissure | 5 | Ravager 1.6% to 3.0%, Ender Dragon 1.3% to 2.6% | | Tornado | 5 | Phantom 1.8% to 3.5%, Ender Dragon 1.3% to 2.6% | | Radiance | 5 | Iron Golem 1.6% to 3.0%, Ender Dragon 1.3% to 2.6% | | Shadow Realm | 5 | Warden 5.5% to 11%, Wither 5.5% to 11%, Ender Dragon 1.3% to 2.6% | ==== How a drop is rolled ==== - A kill picks **one** spell from the mob's list at random. A mob with three spells is a third as likely to give the one you want. - That spell's rate is multiplied by the mob's rarity and by the moon. - Only **natural** spawns drop books. Mob spawners don't work. - If a mob dies to something other than you, the last player to damage it in the past 20 seconds gets the kill. ^ Spell circle ^ Base rate ^ | 0 | 14% | | 1 | 7% | | 2 | 5% | | 3 | 3% | | 4 | 2% | | 5 | 1.2% | The moon multiplies every rate by 1.3 at new moon, rising to 2.5 at full moon. ===== Spellbooks ===== A spellbook is bound to the player who earned it and cannot be traded. It becomes a **Faded Spellbook** the moment it leaves your inventory. Dropping it, putting it in any chest, or dying with it all count. Read it right away. 8 Faded Spellbooks + 1 Magic Stone crafts a random spellbook. Lower circles are far more likely. Fishing is a second source of books. See [[fishing|Fishing and Money]]. ===== Arcane Knowledge ===== Arcane Knowledge (AK) comes **only from killing natural caster mobs**. Casting spells gives none. AK per kill = 30 x mob multiplier x moon x variety x your born magic ^ Part ^ Value ^ | Mob multiplier | 0.35 to 0.5 for farmable mobs (zombie, skeleton, spider, creeper, enderman, drowned, slime...). 1.5 for witch, blaze, guardian, piglin brute, wither skeleton. 2 to 2.5 for rare spawns. 3 for the phantom and bosses. 1 for anything else | | Moon | 1.3 at new moon to 2.5 at full moon | | Variety | +10% for each different mob type in your last 10 kills, up to 1.9x. Never below 1x | | Born magic | +1% for every 1.6 raw magic affinity you were born with. 80 raw magic is +50% | Research points: +1 per magic mob kill, +10 per spell you max out, +50 per circle. ===== Circles ===== Your Circle is your magic rank. It rises on its own once every requirement is met. Casting raises a spell's mastery. Mastery alone does not raise your circle. ^ Circle ^ Arcane Knowledge ^ Mastery ^ Research ^ Stat points ^ Max mana ^ Mana regen ^ | 1 | 300 | Magic Missile maxed | - | 5 | 200 | 2 | | 2 | 1,040 | 1 Circle 1 spell maxed | - | 5 | 400 | 2.5 | | 3 | 2,636 | 2 Circle 2 spells maxed | - | 7 | 800 | 3 | | 4 | 6,570 | 3 Circle 3 spells maxed | Awakened Focus | 10 | 1,250 | 5 | | 5 | 15,566 | 4 Circle 4 spells maxed | Ritual Geometry | 10 | 2,000 | 6.25 | | 6 | 36,916 | 12 spells maxed | Spellcraft Field Notes | 15 | 2,750 | 7.5 | | 7 | 86,360 | 16 spells maxed | Mana Conservation | 15 | 4,000 | 10 | | 8 | 202,531 | 20 spells maxed | Disciplined Channel | 20 | 7,500 | 12.5 | | 9 | 474,531 | All 30 spells maxed | All six elemental rites (below) | 25 | 10,000 | 15 | ==== Research ==== ^ Research ^ Cost ^ Needs ^ Task ^ Reward ^ | Awakened Focus | 0 | - | Cast any spell | +5 AK, +10 max mana | | Ritual Geometry | 25 | Awakened Focus | Enchant an item | +1 stat point | | Spellcraft Field Notes | 25 | Awakened Focus | Cast 10 spells | +2 magic affinity | | Mana Conservation | 25 | Awakened Focus | Cast 5 spells | +0.25 mana regen | | Disciplined Channel | 75 | The three above | Reach XP level 10 | +1 heart, +2 magic resistance | Each element has a three-step branch. The last step of all six is needed for Circle 9. ^ Element ^ Step 1 (20) ^ Step 2 (40) ^ Rite (100) ^ | Fire | Kindled Spark: cast 3 Fire spells. +3 affinity | Ember Control: 5 kills after casting Fire. +2 resistance | Inferno Rite: 3 Fire spell kills within 8 blocks. +2 affinity, +0.05 attack speed | | Water | First Tide: cast 3 Water spells. +3 affinity | Restorative Current: catch 3 fish. +8 max mana | Depth Oath: 3 kills after casting Water. +3 resistance | | Earth | Stone Memory: cast 3 Earth spells. +3 affinity | Quarry Signs: break 20 stone. +1 armor | Bulwark Vow: 3 kills after casting Earth. +3 resistance, +1 heart | | Air | Open Breath: cast 3 Air spells. +3 affinity | Kinetic Step: 3 Air spell kills from 10+ blocks. +speed | Storm Eye: cast 8 Air spells. +3 resistance | | Light | First Lantern: cast 3 Light spells. +3 affinity | Mending Script: eat a golden apple. +0.2 mana regen | Radiant Oath: cast 8 Light spells. +3 resistance, +1 luck | | Dark | Quiet Shadow: cast 3 Dark spells. +3 affinity | Tethered Whisper: 5 kills after casting Dark. +0.5 attack damage | Eclipse Compact: cast 8 Dark spells. +3 resistance, +10 AK | Each step 1 also gives +1 point in that element. ==== Stat points ==== Stat points spent in an element bend rather than cap: ^ Points in one element ^ Affinity per point ^ | 1 to 15 | 10 | | 16 to 30 | 5 | | 31 and up | 2 | Resistance from stat points does not bend. There are 112 stat points on the way to Circle 9, plus 1 from Ritual Geometry. A Stat Reset Token from ''/shop'' refunds all of them. ---- [[start|Wiki index]] · [[astronomy|Astronomy]] · [[fishing|Fishing and Money]] · [[genetics|Genetics and Bloodline]] · [[houses|Houses]] · [[souls|Souls]] · [[commands|Commands]] · [[:first-day|First Day]]