====== Houses ====== Part of [[genetics|your genetics]]. Every bloodline carries a **house signature**: one perk, and a drawback. It is inherited like genes, and not necessarily the same as your Element Strength (aka your name colour). **Only your strongest house does anything.** Everything else you carry is silent, and passes to your children unchanged. ===== The seven ===== Numbers are at **level 6**, the strongest. Most people sit at 2 or 3. ^ House ^ Gives ^ Costs ^ | **Fire** | Fire and lava cannot hurt you at all | Air drains three times as fast underwater, and you swim slower | | **Water** | Air never runs out, and you swim at full Depth Strider | Fire and lava deal 180%, and burn longer | | **Earth** | Falls deal 5% damage, safe to drop 7 blocks instead of 3, reduced knockback taken | 6% slower, and a slightly lower jump | | **Air** | Double-tap jump while falling to glide 3.5 seconds | Blows throw you 32% further, falls hurt 32% more | | **Light** | Healing at 200% in sun, and an aura that mends those near you | Healing falls to 40% in the dark | | **Dark** | Mobs lose sight of you in the dark | Weaker in direct sunlight | | **Raw** | Spells cast in 55% of the time, more mana and faster mana regen | You take 24% more physical damage | Six of these are elemental. **Raw** is the seventh, and belongs to no element. ===== Levels ===== * Each house sits on three loci, so you carry **0 to 6 copies**. That count is your level. * A founder starts at **level 3** in their own house. * Every number above scales with your level. At 3 you get half of max. * Your **Genetic Analysis** book prints your house, your level, and the exact numbers at that level. It is the only place in the game that shows them. If two houses tie for strongest level, the house matching **your element**, the colour of your name, wins the tie. ---- [[genetics|Genetics and Bloodline]] · [[genes|Genes]] · [[souls|Souls]] · [[:first-day|First Day]]