This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Souls ====== Reach zero hearts and you lose your soul. You are not banned. You keep playing. Your soul drops where you died, in a head. Anyone can pick it up. ===== What you lose ===== * Your family name * Your genes and the traits they gave you * Your birth chart * Your hearts, pinned to 3 ===== What you keep ===== * Your items and your money * Everything on the magic side: circle, spells, arcane knowledge, stat points Your magic is still there. You cannot use any of it until a soul goes back in. ===== What a soulless player cannot do ===== * Cast anything * Use ''/invite'' * Lose any more hearts ===== What a soulless player can still do ===== * Everything in the economy * Marry, or be married to. See [[marriage|Marriage]] * Be adopted into a family name A name you take while soulless is yours only while the body is empty. Put a soul in and the soul decides your name instead. ===== Getting one back ===== Another caster has to do it for you. They cast Bind Soul to draw a circle, place a soul head inside, and you stand in it. You cannot do this yourself. That is the point. ===== Other people's souls ===== Binding someone else's soul makes you a vessel. You get their genes, their affinities and their star chart. You do not get their family name. A soul taken from a mob works the same way, and its name is the monster's.