This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== First Day ====== ==== What to know to stay alive once you are born: ==== * Check your inherited elemental profile with /alkatraz stats. Any element that you have negative resistance in, be very careful until you can defend against it. * Check the current moon phase: the closer to full moon, the more stronger the mobs become, but the shorter the day/night cycle gets. * Gear up properly, and have a safe and spawnproof place before taking any risks. It's not worth losing any hearts early. * When in doubt, fish and trade. Remember, variety and timing are the keys to success. ===== Hardcore ===== ^ Value ^ Amount ^ | At birth | 17 to 23 hearts, more if your parents are unrelated. Founders get 20 | | Lost per death | 3 | | Regained | 1 for every 2 births from your codes. | | Maximum | 30 | ===== Death ===== When you die you lose 3 hearts, and **all your money** goes into your head, placed where you died. * Anyone can eat it and take the money. * Heads can be picked up, carried and placed again. * Keep your wealth in fish or items if you do not want to carry it. ===== Losing your soul ===== Upon your final death, your soul goes into your head where you died, and you respawn soulless. It is advised to collect this head promptly. * You have at most **3 hearts**, and you lose no more hearts when you die. * You **cannot use magic at all**. Wands do nothing and Alkatraz commands are blocked. * You have no genes, or star chart. * You cannot give birth codes. * You keep full use of the market and the shop. You can return if you are reunited with a soul, but this can't be done alone. ===== Magic & mobs ===== Mobs are far more dangerous than vanilla. Almost every hostile mob casts spells. Killing them is the only way to learn those spells and grow in magic. See [[guide:magic-mobs|Magic and Mobs]] for exactly who casts what. * ''/spells'' Spell options, custom cast codes, and your cast hotbar. * ''/alkatraz stats'' Your stats. Check your affinities at birth. Higher numbers mean more damage and resistance in that element. Negative numbers are weaknesses: you deal less and take more. ===== Lunar cycle ===== The server follows the real moon. At full moon the nights are short and violent: mobs hit 25% harder, spawn with up to 50% more health, and often carry armor. Spellbook drops and Arcane Knowledge are nearly doubled. At new moon one day and night lasts about a real day. At full moon it lasts about two hours. A Moon Dial from ''/shop'' (999) shows the phase and the hours until sunrise. See [[guide:astronomy|Astronomy]]. ===== Fishing ===== Every custom fish has its own price and chart in ''/fishmarket''. Fishing is the only way to earn money. Sell your catch, or buy and sell with the market's movements. See [[guide:fishing|Fishing and Money]]. ===== Commands you need today ===== ^ Command ^ Function ^ | ''/birth <code1> <code2>'' | Be born | | ''/invite'' | Generate a code for somebody else | | ''/spells'' | Spells and casting hotbar | | ''/fishmarket'' | The fish market | | ''/sell'' | Sell held fish; ''/sell all'' for everything | | ''/shop'' | Spend money | | ''/lc'' and ''/gc'' | Local and global chat | The full list is on [[guide:commands|Commands]]. ===== Then read ===== Check out the [[guide:start|full wiki]] for more.