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| - | ====== Money and Fishing ====== | ||
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| - | Fishing is the main source of income. | ||
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| - | ===== The market ===== | ||
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| - | Each fish species has an independent price. Selling pushes that species' | ||
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| - | A varied haul sells for roughly twice what the same volume of a single species does. | ||
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| - | ''/ | ||
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| - | Prices also drift on their own, with occasional shocks announced in chat. | ||
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| - | ===== Discovery and records ===== | ||
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| - | A species is hidden from the market until someone sells the first one. That sale reveals it server-wide and sets the first record. | ||
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| - | Records are by length. The current holder can pay to give that species a permanent public name until someone lands a longer one. | ||
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| - | ===== Where fish are ===== | ||
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| - | Species are tied to biomes. Some also depend on moon phase and time of day. | ||
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| - | ===== Magic from fishing ===== | ||
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| - | Catches occasionally yield enchanted books, magic stones, or a spellbook. Luck of the Sea improves all three. This is the only renewable source of **Mending**. | ||
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| - | ===== Villagers ===== | ||
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| - | * Trades are one-way. Villagers sell; they do not buy. | ||
| - | * Prices are in emerald blocks, not emeralds. | ||
| - | * There are no librarians. | ||
| - | * Discounts do not apply. | ||
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| - | Curing a zombie villager requires an **enchanted** golden apple and several potion effects active at once. A plain golden apple does nothing. | ||
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| - | ===== Shop ===== | ||
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| - | ===== Commands ===== | ||
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| - | * ''/ | ||
| - | * ''/ | ||
| - | * ''/ | ||
| - | * ''/ | ||
