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| - | ====== Magic ====== | ||
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| - | ===== Sources ===== | ||
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| - | Spells and magical knowledge come from killing **wild** casting mobs. Spawner and farm mobs give nothing. | ||
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| - | Each mob casts its own element. Six mobs hold the strongest spell of each element. | ||
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| - | Fishing is a secondary source. See [[money|Money and Fishing]]. | ||
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| - | Drop rates and knowledge scale with the moon. See [[the-sky|The Sky]]. | ||
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| - | ===== Spellbooks ===== | ||
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| - | A spellbook is bound to the player who earned it and cannot be traded. It becomes a **Faded Spellbook** if it: | ||
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| - | * is dropped | ||
| - | * is placed in any container, including your own | ||
| - | * is taken by a hopper or another player | ||
| - | * is placed in an item frame | ||
| - | * is on you when you die | ||
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| - | ===== Faded spellbooks ===== | ||
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| - | 8 Faded Spellbooks + 1 Magic Stone = one random spellbook. The result is not chosen. | ||
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| - | ===== Magic stones ===== | ||
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| - | Dropped by casting mobs; Looting increases the rate. Required by every magic equipment recipe at every tier. | ||
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| - | ===== Circles ===== | ||
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| - | Your Circle is your magic rank. Raising it requires accumulated knowledge, spell mastery, and research. | ||
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| - | Casting a spell raises mastery of that spell and does not require a target. Mastery alone does not raise your Circle. | ||
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| - | ===== Commands ===== | ||
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| - | * ''/ | ||
| - | * ''/ | ||
| - | * ''/ | ||
