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guide:magic-mobs [2026/08/27 04:52] – [Magic and Mobs] toolbusguide:magic-mobs [2026/10/15 06:23] (current) – [How a drop is rolled] toolbus
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-====== Magic and Mobs ====== +====== Magic and Mobs ====== 
 +The core of the server is the Alkatraz magic plugin by Nagasonic. Its [[https://github.com/NagasonicDev/Alkatraz/wiki/|wiki]] is extensive and descriptive about it all. Many numbers here are changed though, so trust this page over theirs.
  
-^ Element ^ Color ^ Focus ^ 
-|Fire | Orange | Damage over time, explosions | 
-|Water | Blue | Knockback, area control | 
-|Earth | Brown | High damage, terrain manipulation | 
-|Air | White | Mobility, crowd control | 
-|Light | Yellow | Healing, buffs, support | 
-|Dark | Dark Purple | Debuffs, stealth, summons | 
-|None | Gray | Utility, raw magic | 
  
  
 +===== Elements =====
 +^ Element ^ Color ^ Focus ^ Opposite ^
 +| Fire | Orange | Damage over time, explosions | Water |
 +| Water | Blue | Knockback, area control | Fire |
 +| Earth | Brown | High damage, terrain | Air |
 +| Air | White | Mobility, crowd control | Earth |
 +| Light | Yellow | Healing, buffs, support | Dark |
 +| Dark | Dark Purple | Debuffs, stealth, summons | Light |
 +| None | Gray | Utility, raw magic | none |
 +
 +**Affinity** raises the damage you deal with an element. **Resistance** lowers the damage you take from it. Each point is about 1%. A negative resistance means you take MORE damage from that element.
 +
 +Mobs work the same way. A mob resists the element it casts and is weak to the opposite. Undead are weak to Light.
  
-=== Quick reference ===+===== All spells =====
  
 ^ Spell ^ Element ^ Circle ^ Mana ^ Cooldown ^ Cast Type ^ Description ^ ^ Spell ^ Element ^ Circle ^ Mana ^ Cooldown ^ Cast Type ^ Description ^
 | Magic Missile | None | 0 | 5 | 0.5s | Projectile | Short burst of mana dealing small damage | | Magic Missile | None | 0 | 5 | 0.5s | Projectile | Short burst of mana dealing small damage |
-| Air Burst | Air | 1 | 15 | 3s | Self | Burst of air launching enemies backward |+| Air Burst | Air | 1 | 15 | 3s | Self | Launches enemies backward. No damage |
 | Earth Throw | Earth | 1 | 15 | 4s | Projectile | Chunk of earth launched forward | | Earth Throw | Earth | 1 | 15 | 4s | Projectile | Chunk of earth launched forward |
-| Fireball | Fire | 1 | 15 | 3s | Projectile | Small ball of fire shot at an enemy | +| Fireball | Fire | 1 | 15 | 3s | Projectile | Small ball of fire | 
-| Water Sphere | Water | 1 | 15 | 5s | Projectile | Ball of water propelled in a direction |+| Water Sphere | Water | 1 | 15 | 5s | Projectile | Ball of water propelled forward |
 | Air Blades | Air | 2 | 40 | 6s | Fan | Fan of cutting air blades | | Air Blades | Air | 2 | 40 | 6s | Fan | Fan of cutting air blades |
-| Buff | Light | 2 | 40 | 30s | Self/Target | Applies configured buffs for a duration | +| Buff | Light | 2 | 40 | 30s | Self/Target | Your configured buffs. Sneak to buff someone else | 
-| Debuff | Dark | 2 | 45 | 25s | Target | Applies configured debuffs to a target | +| Debuff | Dark | 2 | 45 | 25s | Target | Your configured debuffs on a target | 
-| Detect | None | 2 | 75 | 15s | Self | Glows nearby entities | +| Detect | None | 2 | 75 | 15s | Self | Reveals nearby entities | 
-| Earth Spike | Earth | 2 | 45 | 10s | Target | Spike of rock launching enemies upward | +| Earth Spike | Earth | 2 | 45 | 10s | Target | Spike of rock launching enemies up | 
-| Fire Blast | Fire | 2 | 75 | 7.5s | Projectile | Large fireball igniting surroundings | +| Fire Blast | Fire | 2 | 75 | 7.5s | Projectile | Large fireball that ignites the area | 
-| Lesser Heal | Light | 2 | 75 | 20s | Target | Heals self or a target | +| Lesser Heal | Light | 2 | 75 | 20s | Target | Heals a target, or yourself while sneaking | 
-| Stealth | None | 2 | 75 | 0s | Self | Hides the player, costing mana per second | +| Stealth | None | 2 | 75 | 0s | Self | Hides you, costs mana every second | 
-| Swift | Air | 2 | 35 | 5s | Self | Gust of air propelling caster forward | +| Swift | Air | 2 | 35 | 5s | Self | Gust that throws you forward | 
-| Water Pulse | Water | 2 | 50 | 8s | Self/AoE | Wave knocking back enemies, extinguishes fire | +| Water Pulse | Water | 2 | 50 | 8s | Self/AoE | Knockback wave. Puts out fire and lava | 
-| Wind Vortex | Air | 2 | 30 | 8s | Self/AoE | Vortex pulling enemies toward caster | +| Wind Vortex | Air | 2 | 30 | 8s | Self/AoE | Pulls enemies toward you | 
-| Barrier | None | 3 | 100 | 30s | Self | Shield of mana blocking attacks | +| Barrier | None | 3 | 100 | 25s | Self | Shield of mana that absorbs 16 damage | 
-| Dark Tendrils | Dark | 3 | 50 | 15s | Summon | Tendrils that hunt targets and inflict debuffs | +| Dark Tendrils | Dark | 3 | 50 | 15s | Summon | Tendrils that hunt targets and debuff them | 
-| Disguise | None | 3 | 105 | 60s | Self | Changes appearance to another player | +| Disguise | None | 3 | 105 | 60s | Self | Look like another player | 
-| Fire Wall | Fire | 3 | 125 | 12.5s | Wall | Wall of fire blocking and damaging enemies | +| Fire Wall | Fire | 3 | 125 | 12.5s | Wall | Wall of fire | 
-| Geyser | Water | 3 | 40 | 6s | Self/AoE | Column of water erupting in front of caster | +| Geyser | Water | 3 | 40 | 6s | AoE | Column of water erupting in front of you | 
-| Heal | Light | 3 | 90 | 45s | Target | Powerful healing for self or a target |+| Heal | Light | 3 | 90 | 45s | Target | Strong heal for a target, or yourself while sneaking |
 | Tremor | Earth | 3 | 101 | 25s | AoE | Shockwave through the ground | | Tremor | Earth | 3 | 101 | 25s | AoE | Shockwave through the ground |
-| Blink | None | 4 | 40 | 8s | Self | Teleport a short distance | +| Blink | None | 4 | 40 | 8s | Self | Teleport 12 blocks forward | 
-| Earthen Wall | Earth | 4 | 70 | 15s | Wall | Wall of earth blocking and damaging enemies |+| Earthen Wall | Earth | 4 | 70 | 15s | Wall | Wall of earth |
 | Flaming Volley | Fire | 4 | 60 | 10s | Volley | Volley of flaming arrows | | Flaming Volley | Fire | 4 | 60 | 10s | Volley | Volley of flaming arrows |
-| Light Buff | Light | 4 | 50 | 20s | AoE | AoE buff blessing nearby allies | +| Light Buff | Light | 4 | 50 | 20s | AoE | Blesses allies within 8 blocks | 
-| Summon Zombies | Dark | 4 | 90 | 30s | Summon | Summons zombies from the ground | +| Summon Zombies | Dark | 4 | 90 | 30s | Summon | Three zombies for 30 seconds | 
-| Whirlpool | Water | 4 | 55 | 25s | AoE | Whirlpool pulling and damaging enemies | +| Whirlpool | Water | 4 | 55 | 25s | AoE | Pulls enemies in and damages them | 
-| Wind Barrier | Air | 4 | 80 | 25s | Self | Barrier deflecting projectiles and damaging enemies | +| Wind Barrier | Air | 4 | 80 | 25s | Self | Deflects projectiles for 30 seconds | 
-| Meteor Shower | Fire | 5 | 100 | 30s | AoE | Rain of fiery meteors from the sky |+| Meteor Shower | Fire | 5 | 100 | 30s | AoE | Rain of meteors |
 | Tsunami | Water | 5 | 90 | 25s | Wave | Massive wave surging forward | | Tsunami | Water | 5 | 90 | 25s | Wave | Massive wave surging forward |
-| Fissure | Earth | 5 | 105 | 28s | AoE | Cracks the earth open with a widening fissure | +| Fissure | Earth | 5 | 105 | 28s | AoE | A widening crack that launches enemies | 
-| Tornado | Air | 5 | 110 | 35s | AoE | Violent vortex pulling and tearing apart enemies | +| Tornado | Air | 5 | 110 | 35s | AoE | Vortex that pulls in and tears apart | 
-| Radiance | Light | 5 | 95 | 30s | AoE | Burst of holy light healing allies and searing undead | +| Radiance | Light | 5 | 95 | 30s | AoE | Heals allies and sears undead | 
-| Shadow Realm | Dark | 5 | 115 | 35s | AoE | Envelops an area in pure darkness |+| Shadow Realm | Dark | 5 | 115 | 35s | AoE | Area of darkness that damages everyone inside | 
 +| Bind Soul | None | 5 | 120 | 30s | Ritual | Moves a soul from a placed head into a soulless player | 
 +| Capture Soul | None | 6 | 150 | 60s | Ritual | Puts a magic mob's soul into an empty head |
  
 +Swift and Blink do not work while gliding with an elytra.
  
 +===== Who casts what =====
  
 +Every hostile mob below keeps its vanilla behavior and casts its spells on top. A mob casts at a player within 16 blocks that it can see, at most once every 6 seconds.
  
-===== Where spells come from =====+**Book chance per kill** is the chance that one kill drops //any// spellbook, from new moon to full moon.
  
-Spells and magical knowledge come from killing **wild** casting mobs. Spawners don't count.  +**Resists** and **Weak to** are the mob's resistances. Hit it with what it is weak to.
-Mobs keep their normal behavior, but will also cast spells from their pool of spells. Rarer and stronger mobs generally cast higher circle spells. Each mob also has its own elemental strengths and weaknesses. +
  
 +^ Mob ^ Casts ^ Resists ^ Weak to ^ Book chance per kill ^ Where ^
 +| Zombie | Magic Missile | Dark 20 | **Light -30** | 5.5% to 11% | Anywhere dark |
 +| Zombie Villager | Magic Missile | Dark 25 | **Light -30** | 6.4% to 12% | Anywhere dark, rarely |
 +| Husk | Earth Throw, Earth Spike | Earth 25, Dark 20 | **Light -30**, **Air -25** | 3.9% to 7.5% | Deserts |
 +| Drowned | Water Sphere, Water Pulse | Water 20 | **Fire -25** | 3.9% to 7.5% | Rivers and oceans |
 +| Skeleton | Air Burst, Detect | Air 25, Dark 20 | **Light -30**, **Earth -25** | 3.1% to 6.0% | Anywhere dark |
 +| Stray | Water Sphere | Water 25, Dark 20 | **Light -30**, **Fire -25** | 4.6% to 8.8% | Snowy biomes |
 +| Bogged | Magic Missile, Water Sphere | Dark 25 | **Light -30** | 14% to 26% | Swamps, trial chambers |
 +| Parched | Earth Spike, Fire Blast | Earth 30 | **Air -30** | 6.5% to 12% | Deserts |
 +| Spider | Earth Throw | Earth 25 | **Air -25** | 3.6% to 7.0% | Anywhere dark |
 +| Cave Spider | Magic Missile | Earth 25 | **Air -25** | 5.5% to 11% | Mineshafts |
 +| Creeper | Fireball | Fire 25 | **Water -25** | 3.6% to 7.0% | Anywhere dark |
 +| Silverfish | Earth Throw | Earth 25 | **Air -25** | 9.1% to 18% | Strongholds, mountain stone |
 +| Endermite | Magic Missile, Detect | - | - | 12% to 24% | Thrown ender pearls |
 +| Slime | Air Burst | Air 25 | **Earth -25** | 4.6% to 8.8% | Swamps, slime chunks |
 +| Magma Cube | Fireball, Fire Blast | Fire 25 | **Water -25** | 3.9% to 7.5% | Nether |
 +| Enderman | Disguise, Blink | - | **Light -30** | 1.1% to 2.2% | Anywhere dark, the End |
 +| Witch | Lesser Heal, Heal, Debuff | Light 30 | **Dark -30** | 5.6% to 11% | Swamp huts, anywhere dark |
 +| Pillager | Air Burst, Air Blades | Air 25 | **Earth -25** | 7.8% to 15% | Outposts, patrols |
 +| Vindicator | Earth Spike | Earth 30 | **Air -30** | 6.5% to 12% | Mansions, raids |
 +| Evoker | Summon Zombies, Debuff | Dark 40 | **Light -35** | 5.7% to 11% | Mansions, raids, rare night spawn in dark spots |
 +| Vex | Swift, Wind Barrier | Air 40 | **Earth -35** | 5.7% to 11% | High peaks above Y 145, evokers |
 +| Guardian | Water Pulse, Geyser | Water 30 | **Fire -30** | 5.2% to 10% | Ocean monuments |
 +| Blaze | Fire Blast, Fire Wall, Flaming Volley | Fire 30 | **Water -30** | 4.3% to 8.3% | Nether fortresses |
 +| Wither Skeleton | Fire Blast, Debuff | Dark 30 | **Light -30** | 6.5% to 12% | Nether fortresses |
 +| Piglin Brute | Fire Blast, Tremor | Earth 30 | **Air -30** | 5.2% to 10% | Bastions |
 +| Hoglin | Earth Throw | Earth 30 | **Air -30** | 9.1% to 18% | Crimson forests |
 +| Zoglin | Earth Spike, Tremor | Earth 30, Dark 20 | **Air -30**, **Light -30** | 5.2% to 10% | Hoglins taken out of the Nether |
 +| Breeze | Air Blades, Wind Vortex | Air 30 | **Earth -30** | 8.1% to 16% | Trial chambers |
 +| Creaking | Stealth | Dark 30 | **Light -30** | 8.1% to 16% | Pale gardens at night |
 +| Shulker | Wind Vortex, Wind Barrier | Air 40 | **Earth -35** | 5.7% to 11% | End cities |
 +| Allay | Buff, Lesser Heal, Light Buff | Light 30 | **Dark -30** | 7.8% to 15% | Rare, any biome |
 +| Sniffer | Heal, Buff, Light Buff | Light 60, Earth 45, Fire 15, Water 15, Air 15 | **Dark -45** | 8.7% to 17% | Rare, any biome. Fights back |
 +| Iron Golem //(Light boss)// | Earthen Wall, Buff, Radiance | Light 50, Earth 40, Fire 20, Water 20, Air 20 | **Dark -40** | 11% to 20% | Rare, any biome, villages. Fights back |
 +| Ravager //(Earth boss)// | Tremor, Earthen Wall, Fissure | Earth 40 | **Air -35** | 8.1% to 16% | Roofed caves below Y 30, raids |
 +| Ghast //(Fire boss)// | Fireball, Flaming Volley, Meteor Shower | Fire 30 | **Water -30** | 11% to 21% | Nether, fewer than vanilla |
 +| Phantom //(Air boss)// | Air Blades, Wind Barrier, Tornado | Air 30 | **Earth -30** | 12% to 24% | Night, open sky, high up. One at a time |
 +| Elder Guardian //(Water boss)// | Geyser, Whirlpool, Tsunami | Water 40 | **Fire -35** | 19% to 36% | Ocean monuments |
 +| Warden //(Dark boss)// | Dark Tendrils, Shadow Realm | Dark 55 | **Light -40** | 19% to 37% | Deep dark |
 +| Wither //(Dark boss)// | Shadow Realm, Barrier | Dark 55 | **Light -40** | 19% to 37% | Summoned |
 +| Ender Dragon //(Apex)// | Blink, plus one element per night | Its element 60 | **The opposite element -40** | 10% to 20% | The End. Returns every in-game midnight |
  
-Fishing is a secondary source. See [[fishing|Fishing and Money]].+Every other mob casts nothing. Phantoms do not swarm you for skipping sleep here. 
 + 
 +==== The Ender Dragon ==== 
 + 
 +Each in-game night belongs to one element, and a dragon takes that night's element when it spawns. Its boss bar is renamed and coloured so you know which one you face before you commit. 
 + 
 +^ Night ^ Bar ^ The dragon casts ^ 
 +| Fire | Red | Blink, Meteor Shower, Flaming Volley, Fire Blast | 
 +| Water | Blue | Blink, Tsunami, Whirlpool, Geyser | 
 +| Earth | Green | Blink, Fissure, Tremor, Earth Spike | 
 +| Air | White | Blink, Tornado, Air Blades, Wind Vortex | 
 +| Light | Yellow | Blink, Radiance, Light Buff, Buff | 
 +| Dark | Purple | Blink, Shadow Realm, Dark Tendrils, Debuff | 
 + 
 + 
 + 
 +===== Where each spell comes from ===== 
 + 
 +Chance per kill for that exact spell, from new moon to full moon. 
 + 
 +^ Spell ^ Circle ^ Dropped by ^ 
 +| Magic Missile | 0 | Bogged 9.1% to 18%, Endermite 9.1% to 18%, Zombie Villager 6.4% to 12%, Cave Spider 5.5% to 11%, Zombie 5.5% to 11% | 
 +| Air Burst | 1 | Pillager 4.6% to 8.8%, Slime 4.6% to 8.8%, Skeleton 1.8% to 3.5% | 
 +| Earth Throw | 1 | Hoglin 9.1% to 18%, Silverfish 9.1% to 18%, Spider 3.6% to 7.0%, Husk 2.3% to 4.4% | 
 +| Fireball | 1 | Ghast 7.6% to 15%, Creeper 3.6% to 7.0%, Magma Cube 2.3% to 4.4% | 
 +| Water Sphere | 1 | Bogged 4.6% to 8.8%, Stray 4.6% to 8.8%, Drowned 2.3% to 4.4% | 
 +| Air Blades | 2 | Phantom 7.6% to 15%, Breeze 4.1% to 7.8%, Pillager 3.2% to 6.2% | 
 +| Buff | 2 | Iron Golem 6.5% to 13%, Sniffer 4.3% to 8.3%, Allay 3.3% to 6.3% | 
 +| Debuff | 2 | Evoker 4.1% to 7.8%, Wither Skeleton 3.2% to 6.2%, Witch 2.2% to 4.2% | 
 +| Detect | 2 | Endermite 3.2% to 6.2%, Skeleton 1.3% to 2.5% | 
 +| Earth Spike | 2 | Vindicator 6.5% to 12%, Parched 3.2% to 6.2%, Zoglin 3.2% to 6.2%, Husk 1.6% to 3.1% | 
 +| Fire Blast | 2 | Parched 3.2% to 6.2%, Piglin Brute 3.2% to 6.2%, Wither Skeleton 3.2% to 6.2%, Blaze 2.2% to 4.2%, Magma Cube 1.6% to 3.1% | 
 +| Lesser Heal | 2 | Allay 3.3% to 6.3%, Witch 2.2% to 4.2% | 
 +| Stealth | 2 | Creaking 8.1% to 16% | 
 +| Swift | 2 | Vex 4.1% to 7.8% | 
 +| Water Pulse | 2 | Guardian 3.2% to 6.2%, Drowned 1.6% to 3.1% | 
 +| Wind Vortex | 2 | Breeze 4.1% to 7.8%, Shulker 4.1% to 7.8% | 
 +| Barrier | 3 | Wither 14% to 26% | 
 +| Dark Tendrils | 3 | Warden 14% to 26% | 
 +| Disguise | 3 | Enderman 0.7% to 1.3% | 
 +| Fire Wall | 3 | Blaze 1.3% to 2.5% | 
 +| Geyser | 3 | Elder Guardian 9.1% to 18%, Guardian 1.9% to 3.8% | 
 +| Heal | 3 | Sniffer 2.6% to 5.0%, Witch 1.3% to 2.5% | 
 +| Tremor | 3 | Ravager 3.9% to 7.5%, Piglin Brute 1.9% to 3.8%, Zoglin 1.9% to 3.8% | 
 +| Blink | 4 | Ender Dragon 2.2% to 4.3%, Enderman 0.5% to 0.9% | 
 +| Earthen Wall | 4 | Iron Golem 2.6% to 5.0%, Ravager 2.6% to 5.0% | 
 +| Flaming Volley | 4 | Ghast 2.2% to 4.2%, Blaze 0.9% to 1.7% | 
 +| Light Buff | 4 | Sniffer 1.7% to 3.3%, Allay 1.3% to 2.5% | 
 +| Summon Zombies | 4 | Evoker 1.6% to 3.1% | 
 +| Whirlpool | 4 | Elder Guardian 6.1% to 12% | 
 +| Wind Barrier | 4 | Phantom 3.0% to 5.8%, Shulker 1.6% to 3.1%, Vex 1.6% to 3.1% | 
 +| Meteor Shower | 5 | Ender Dragon 1.3% to 2.6%, Ghast 1.3% to 2.5% | 
 +| Tsunami | 5 | Elder Guardian 3.6% to 7.0%, Ender Dragon 1.3% to 2.6% | 
 +| Fissure | 5 | Ravager 1.6% to 3.0%, Ender Dragon 1.3% to 2.6% | 
 +| Tornado | 5 | Phantom 1.8% to 3.5%, Ender Dragon 1.3% to 2.6% | 
 +| Radiance | 5 | Iron Golem 1.6% to 3.0%, Ender Dragon 1.3% to 2.6% | 
 +| Shadow Realm | 5 | Warden 5.5% to 11%, Wither 5.5% to 11%, Ender Dragon 1.3% to 2.6% | 
 + 
 +==== How a drop is rolled ==== 
 + 
 +  - A kill picks **one** spell from the mob's list at random. A mob with three spells is a third as likely to give the one you want. 
 +  - That spell's rate is multiplied by the mob's rarity and by the moon. 
 +  - Only **natural** spawns drop books. Mob spawners don't work. 
 +  - If a mob dies to something other than you, the last player to damage it in the past 20 seconds gets the kill. 
 + 
 +^ Spell circle ^ Base rate ^ 
 +| 0 | 14% | 
 +| 1 | 7% | 
 +| 2 | 5% | 
 +| 3 | 3% | 
 +| 4 | 2% | 
 +| 5 | 1.2% | 
 + 
 +The moon multiplies every rate by 1.3 at new moon, rising to 2.5 at full moon. 
  
-Drop rates and knowledge scale with the moon. See [[astronomy|Astronomy]]. 
  
 ===== Spellbooks ===== ===== Spellbooks =====
  
-A spellbook is bound to the player who earned it and cannot be traded. It becomes a **Faded Spellbook** as soon as it leaves your inventory.+A spellbook is bound to the player who earned it and cannot be traded. It becomes a **Faded Spellbook** the moment it leaves your inventory. Dropping it, putting it in any chest, or dying with it all count. Read it right away.
  
 +8 Faded Spellbooks + 1 Magic Stone crafts a random spellbook. Lower circles are far more likely.
  
 +Fishing is a second source of books. See [[fishing|Fishing and Money]].
  
 +===== Arcane Knowledge =====
  
-You can craft a random spellbook with 8 Faded Spellbooks + 1 Magic Stone.+Arcane Knowledge (AK) comes **only from killing natural caster mobs**. Casting spells gives none.
  
 +AK per kill = 30 x mob multiplier x moon x variety x your born magic
 +
 +^ Part ^ Value ^
 +| Mob multiplier | 0.35 to 0.5 for farmable mobs (zombie, skeleton, spider, creeper, enderman, drowned, slime...). 1.5 for witch, blaze, guardian, piglin brute, wither skeleton. 2 to 2.5 for rare spawns. 3 for the phantom and bosses. 1 for anything else |
 +| Moon | 1.3 at new moon to 2.5 at full moon |
 +| Variety | +10% for each different mob type in your last 10 kills, up to 1.9x. Never below 1x |
 +| Born magic | +1% for every 1.6 raw magic affinity you were born with. 80 raw magic is +50% |
 +
 +Research points: +1 per magic mob kill, +10 per spell you max out, +50 per circle.
  
 ===== Circles ===== ===== Circles =====
  
-Your Circle is your magic rank. Raising it requires accumulated knowledge, spell mastery, and research.+Your Circle is your magic rank. It rises on its own once every requirement is met. Casting raises a spell's mastery. Mastery alone does not raise your circle.
  
-Casting a spell raises mastery of that spell and does not require a target. Mastery alone does not raise your Circle.+^ Circle ^ Arcane Knowledge ^ Mastery ^ Research ^ Stat points ^ Max mana ^ Mana regen ^ 
 +| 1 | 300 | Magic Missile maxed | - | 5 | 200 | 2 | 
 +| 2 | 1,040 | 1 Circle 1 spell maxed | - | 5 | 400 | 2.5 | 
 +| 3 | 2,636 | 2 Circle 2 spells maxed | - | 7 | 800 | 3 | 
 +| 4 | 6,570 | 3 Circle 3 spells maxed | Awakened Focus | 10 | 1,250 | 5 | 
 +| 5 | 15,566 | 4 Circle 4 spells maxed | Ritual Geometry | 10 | 2,000 | 6.25 | 
 +| 6 | 36,916 | 12 spells maxed | Spellcraft Field Notes | 15 | 2,750 | 7.5 | 
 +| 7 | 86,360 | 16 spells maxed | Mana Conservation | 15 | 4,000 | 10 | 
 +| 8 | 202,531 | 20 spells maxed | Disciplined Channel | 20 | 7,500 | 12.5 | 
 +| 9 | 474,531 | All 30 spells maxed | All six elemental rites (below) | 25 | 10,000 | 15 |
  
-===== Elements =====+==== Research ==== 
 + 
 +^ Research ^ Cost ^ Needs ^ Task ^ Reward ^ 
 +| Awakened Focus | 0 | - | Cast any spell | +5 AK, +10 max mana | 
 +| Ritual Geometry | 25 | Awakened Focus | Enchant an item | +1 stat point | 
 +| Spellcraft Field Notes | 25 | Awakened Focus | Cast 10 spells | +2 magic affinity | 
 +| Mana Conservation | 25 | Awakened Focus | Cast 5 spells | +0.25 mana regen | 
 +| Disciplined Channel | 75 | The three above | Reach XP level 10 | +1 heart, +2 magic resistance | 
 + 
 +Each element has a three-step branch. The last step of all six is needed for Circle 9. 
 + 
 +^ Element ^ Step 1 (20) ^ Step 2 (40) ^ Rite (100) ^ 
 +| Fire | Kindled Spark: cast 3 Fire spells. +3 affinity | Ember Control: 5 kills after casting Fire. +2 resistance | Inferno Rite: 3 Fire spell kills within 8 blocks. +2 affinity, +0.05 attack speed | 
 +| Water | First Tide: cast 3 Water spells. +3 affinity | Restorative Current: catch 3 fish. +8 max mana | Depth Oath: 3 kills after casting Water. +3 resistance | 
 +| Earth | Stone Memory: cast 3 Earth spells. +3 affinity | Quarry Signs: break 20 stone. +1 armor | Bulwark Vow: 3 kills after casting Earth. +3 resistance, +1 heart | 
 +| Air | Open Breath: cast 3 Air spells. +3 affinity | Kinetic Step: 3 Air spell kills from 10+ blocks. +speed | Storm Eye: cast 8 Air spells. +3 resistance | 
 +| Light | First Lantern: cast 3 Light spells. +3 affinity | Mending Script: eat a golden apple. +0.2 mana regen | Radiant Oath: cast 8 Light spells. +3 resistance, +1 luck | 
 +| Dark | Quiet Shadow: cast 3 Dark spells. +3 affinity | Tethered Whisper: 5 kills after casting Dark. +0.5 attack damage | Eclipse Compact: cast 8 Dark spells. +3 resistance, +10 AK | 
 + 
 +Each step 1 also gives +1 point in that element. 
 + 
 +==== Stat points ==== 
 + 
 +Stat points spent in an element bend rather than cap: 
 + 
 +^ Points in one element ^ Affinity per point ^ 
 +| 1 to 15 | 10 | 
 +| 16 to 30 | 5 | 
 +| 31 and up | 2 | 
 + 
 +Resistance from stat points does not bend. There are 112 stat points on the way to Circle 9, plus 1 from Ritual Geometry. A Stat Reset Token from ''/shop'' refunds all of them.
  
-Six elements in a wheel. Every bloodline is strongest in its own, moderate in its two neighbours, weak in the two far from it, and hard-countered by its opposite. This affects damage dealt and damage taken. See [[genetics|Genetics and Bloodline]]. 
  
-Equipment grants affinity but never resistance. Resistance comes only from genetics, research, and circle-ups. 
  
-===== Commands =====+----
  
-  * ''/spells'' — spells and casting hotbar +[[start|Wiki index]] · [[astronomy|Astronomy]] · [[fishing|Fishing and Money]] · [[genetics|Genetics and Bloodline]] · [[houses|Houses]] · [[souls|Souls]] · [[commands|Commands]] · [[:first-day|First Day]]
-  * ''/alkatraz'' — stats and progression +
-  * ''/recipes'' — all magic item recipes and their requirements+