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| guide:houses [2026/10/09 03:36] – [Levels] toolbus | guide:houses [2026/10/15 06:18] (current) – [Fire and lava] toolbus | ||
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| - | ======== Houses | + | ====== Houses ====== |
| - | There are six elemental houses. | + | |
| - | Part of [[guide:genetics|your genetics]]. | + | Part of [[genetics|your genetics]]. Every bloodline carries a **house signature**: |
| - | signature**: | + | drawback. It is inherited like genes, and not necessarily the same as your Element Strength (aka your |
| + | name colour). | ||
| **Only your strongest house does anything.** Everything else you carry is silent, and passes to your | **Only your strongest house does anything.** Everything else you carry is silent, and passes to your | ||
| - | children unchanged. | + | children unchanged. |
| ===== The seven ===== | ===== The seven ===== | ||
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| ^ House ^ Gives ^ Costs ^ | ^ House ^ Gives ^ Costs ^ | ||
| - | | **Fire** | Fire and lava cut to 12%, and you burn out fast | Slower | + | | **Fire** | Fire and lava cannot hurt you at all | Air drains three times as fast underwater, and you swim slower |
| | **Water** | Air never runs out, and you swim at full Depth Strider | Fire and lava deal 180%, and burn longer | | | **Water** | Air never runs out, and you swim at full Depth Strider | Fire and lava deal 180%, and burn longer | | ||
| - | | **Earth** | Falls hurt half as much, safe to drop 7 blocks instead of 3, reduced knockback taken | 6% slower, and a slightly lower jump | | + | | **Earth** | Falls deal 5% damage, safe to drop 7 blocks instead of 3, reduced knockback taken | 6% slower, and a slightly lower jump | |
| | **Air** | Double-tap jump while falling to glide 3.5 seconds | Blows throw you 32% further, falls hurt 32% more | | | **Air** | Double-tap jump while falling to glide 3.5 seconds | Blows throw you 32% further, falls hurt 32% more | | ||
| | **Light** | Healing at 200% in sun, and an aura that mends those near you | Healing falls to 40% in the dark | | | **Light** | Healing at 200% in sun, and an aura that mends those near you | Healing falls to 40% in the dark | | ||
| | **Dark** | Mobs lose sight of you in the dark | Weaker in direct sunlight | | | **Dark** | Mobs lose sight of you in the dark | Weaker in direct sunlight | | ||
| - | | **Raw** | Spells cast in 72% of the time, more mana and faster mana regen | You take 24% more physical damage | | + | | **Raw** | Spells cast in 55% of the time, more mana and faster mana regen | You take 24% more physical damage | |
| + | Six of these are elemental. **Raw** is the seventh, and belongs to no element. | ||
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| * A founder starts at **level 3** in their own house. | * A founder starts at **level 3** in their own house. | ||
| * Every number above scales with your level. At 3 you get half of max. | * Every number above scales with your level. At 3 you get half of max. | ||
| - | * Your **Genetic Analysis** book prints your house, your level, and the exact numbers at that level. It is the only place in the game that shows them. | + | * Your **Genetic Analysis** book prints your house, your level, and the exact numbers at that level. |
| + | | ||
| + | If two houses tie for strongest level, the house matching **your element**, the colour of your name, | ||
| + | wins the tie. | ||
| - | If two houses tie for strongest level, the house matching **your element**, the color of your name, wins the tie. | + | ---- |
| + | [[genetics|Genetics and Bloodline]] · [[genes|Genes]] · [[souls|Souls]] · [[: | ||
