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guide:houses [2026/10/09 03:35] – [The seven] toolbusguide:houses [2026/10/15 06:18] (current) – [Fire and lava] toolbus
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-======== Houses ======== +====== Houses ====== 
-There are six elemental houses.  + 
-Part of [[guide:genetics|your genetics]].  Every bloodline carries a **house +Part of [[genetics|your genetics]]. Every bloodline carries a **house signature**: one perk, and a 
-signature**: one perk, and a drawback. It is inherited like genes, and not necessarily the same as your Element Strength (aka your name color).+drawback. It is inherited like genes, and not necessarily the same as your Element Strength (aka your 
 +name colour).
  
 **Only your strongest house does anything.** Everything else you carry is silent, and passes to your **Only your strongest house does anything.** Everything else you carry is silent, and passes to your
-children unchanged. +children unchanged. 
 ===== The seven ===== ===== The seven =====
  
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 ^ House ^ Gives ^ Costs ^ ^ House ^ Gives ^ Costs ^
-| **Fire** | Fire and lava cut to 12%, and you burn out fast | Slower swim speed, and damage in water |+| **Fire** | Fire and lava cannot hurt you at all | Air drains three times as fast underwater, and you swim slower |
 | **Water** | Air never runs out, and you swim at full Depth Strider | Fire and lava deal 180%, and burn longer | | **Water** | Air never runs out, and you swim at full Depth Strider | Fire and lava deal 180%, and burn longer |
-| **Earth** | Falls hurt half as much, safe to drop 7 blocks instead of 3, reduced knockback taken | 6% slower, and a slightly lower jump |+| **Earth** | Falls deal 5% damage, safe to drop 7 blocks instead of 3, reduced knockback taken | 6% slower, and a slightly lower jump |
 | **Air** | Double-tap jump while falling to glide 3.5 seconds | Blows throw you 32% further, falls hurt 32% more | | **Air** | Double-tap jump while falling to glide 3.5 seconds | Blows throw you 32% further, falls hurt 32% more |
 | **Light** | Healing at 200% in sun, and an aura that mends those near you | Healing falls to 40% in the dark | | **Light** | Healing at 200% in sun, and an aura that mends those near you | Healing falls to 40% in the dark |
 | **Dark** | Mobs lose sight of you in the dark | Weaker in direct sunlight | | **Dark** | Mobs lose sight of you in the dark | Weaker in direct sunlight |
-| **Raw** | Spells cast in 72% of the time, more mana and faster mana regen | You take 24% more physical damage |+| **Raw** | Spells cast in 55% of the time, more mana and faster mana regen | You take 24% more physical damage |
  
 +Six of these are elemental. **Raw** is the seventh, and belongs to no element.
  
  
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   * Each house sits on three loci, so you carry **0 to 6 copies**. That count is your level.   * Each house sits on three loci, so you carry **0 to 6 copies**. That count is your level.
   * A founder starts at **level 3** in their own house.   * A founder starts at **level 3** in their own house.
-  * Every number above scales with your level. At 3 you get half of it. +  * Every number above scales with your level. At 3 you get half of max. 
-  * Your **Genetic Analysis** book prints your house, your level, and the exact numbers at that level. It is the only place in the game that shows them.+  * Your **Genetic Analysis** book prints your house, your level, and the exact numbers at that level. 
 +    It is the only place in the game that shows them.
  
 +If two houses tie for strongest level, the house matching **your element**, the colour of your name,
 +wins the tie.
  
-If two houses tie for strongest level, the house matching **your element**, the color of your name, wins the tie. +----
  
 +[[genetics|Genetics and Bloodline]] · [[genes|Genes]] · [[souls|Souls]] · [[:first-day|First Day]]