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guide:genetics [2026/09/02 04:43] – [Elements] toolbusguide:genetics [2026/10/15 04:28] (current) – external edit 127.0.0.1
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 ====== Genetics and Bloodline ====== ====== Genetics and Bloodline ======
 +
 +Every number on this page is read from the live server.
  
 ===== Getting born ===== ===== Getting born =====
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 and let you choose a Family name for you and your future generations. and let you choose a Family name for you and your future generations.
  
-Once you are alive, ''/invite'' will generate your invite code. +Once you are alive, ''/invite'' will generate your invite code. Your first code is ready right away. After someone uses one, the next unlocks a day later. 
 + 
 +If your parents are closely related, you and both parents are warned at birth for free.
  
 ===== Inherited at birth ===== ===== Inherited at birth =====
  
-**Your elements.** You inherit half from each parent. Nothing is copied whole, so you are not a +**Your elements.** Half from each parent, one gene copy at a time. You are never a copy of either.
-duplicate of either of them.+
  
 **Your hearts.** How many you are born with depends on how closely your two parents are related. **Your hearts.** How many you are born with depends on how closely your two parents are related.
-Unrelated parents make the sturdiest children. See below. 
  
-**Your traits.** Silent copies from both sides, most of which never show.+**Your traits.** Hidden copies from both sides. Most never show. 
 + 
 +**Your size, speed and appetite.** A blend of both parents with a little drift. 
 + 
 +===== Hearts at birth ===== 
 + 
 +^ Parents ^ Hearts at birth ^ 
 +| Unrelated | 23 | 
 +| First cousins | 22 | 
 +| Half-siblings | 20 | 
 +| Full siblings | 17 | 
 +| Founders (OG code) | 20 | 
  
 ===== Elements ===== ===== Elements =====
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   * light against dark   * light against dark
  
-Every founding house is strongest in its own element, moderate in two others, and weak where those +==== The element genome ====
-strengths are opposed. Weakness is not assigned. You are weak to the opposite of whatever you carry, +
-which is why the wheel works the way it does.+
  
-Born players are a blend. Marrying inside your house concentrates your element and sharpens both the +You carry 6 element genes, two copies of each (12 copies total). One copy comes from each parent at every gene.
-strength and the matching weakness. Marrying out spreads you across more elements, softens every +
-weakness, and lowers your peak. Neither is better. They are different builds.+
  
-A seventh element sits outside the wheel: raw magic. It has no opposite, so it grants no weakness and +^ Gene ^ Copies ^ Worth per copy ^ 
-no counter, and those who carry it are flat in all six ordinary elements. It inherits like any other element, and grants increased arcane knowledge gain. +| Anchor 1 | 2 | 20 | 
-===== Hearts at birth =====+| Anchor 2 | 2 | 20 | 
 +| Modifier 1 | 2 | 5 | 
 +| Modifier 2 | 2 | 5 | 
 +| Modifier 3 | 2 | 5 | 
 +| Modifier 4 | 2 | 5 |
  
-You are born with more hearts if your parents were unrelated, and fewer if they were close.+Each copy is one of these:
  
-^ Parents ^ Hearts at birth ^ +^ Copy ^ Scores into ^ Notes ^ 
-| Unrelated | 23 | +| Fire, Water, Earth, Air, Light, Dark | That element | | 
-| First cousins | 22 | +| Raw | Magic | Magic has no opposite. It gives resistance with no weakness | 
-| Half-siblings | 20 | +| Inert | Nothing | Only comes from a monster's soul. See below |
-| Full siblings | 17 |+
  
 +  * **Affinity** in an element = the total worth of your copies of it. Four anchor copies of fire is 80 fire.
 +  * **Resistance** = your score in that element minus your score in its opposite. Nobody assigns weakness. Carrying fire is what makes you weak to water.
 +  * A child of fire and water parents can cancel out to 0 resistance in both.
 +  * Every copy has a 0.2% chance per birth to mutate into a random element or Raw. That is how Raw keeps appearing.
 +  * The most one element can reach is 120, if every copy is that element. That takes generations of breeding for it.
  
-===== Inheritance =====+==== The houses ====
  
-There is a range of genetic traits, from slight inconveniences to specific weaknesses. Most genes +A founder carries 4 anchor copies of their house element and 4 modifier copies of each of two minors.
-carried are unexpressed and silent.+
  
-A trait expresses at full strength only when the **same** hidden copy is inherited from both parents. +^ House ^ Affinity ^ Resistance ^ 
-Relatives are the players most likely to carry the same copy, so pairing within a bloodline is what +| Fire | Fire 80, Light 20, Earth 20 | Fire +80, Light +20, Earth +20, Air -20, Dark -20, **Water -80** | 
-brings silent traits into the open.+| Water | Water 80, Air 20, Dark 20 | Water +80, Air +20, Dark +20, Earth -20, Light -20, **Fire -80** | 
 +| Earth | Earth 80, Dark 20, Fire 20 | Earth +80, Dark +20, Fire +20, Light -20, Water -20, **Air -80** | 
 +| Air | Air 80, Light 20, Water 20 | Air +80, Light +20, Water +20, Dark -20, Fire -20, **Earth -80** | 
 +| Light | Light 80, Fire 20, Air 20 | Light +80, Fire +20, Air +20, Water -20, Earth -20, **Dark -80** | 
 +| Dark | Dark 80, Water 20, Earth 20 | Dark +80, Water +20, Earth +20, Fire -20, Air -20, **Light -80** | 
 +| Raw | Magic 80, plus two random minors at 20 | Magic +80, minors +20, their opposites -20 |
  
 +
 +Raw magic also speeds up Arcane Knowledge: +1% for every 1.6 raw magic affinity you were born with.
 +
 +
 +===== Traits =====
 +
 +==== Food traits ====
 +
 +Every food sits on one ladder from least to most filling. Picky Palate and Food Allergy each run over 6 genes.
 +
 +  * Only genes where you carry **two** copies count toward how far up the ladder it reaches. A pure carrier is affected by nothing.
 +  * Total copies decide how many foods below that line are actually hit.
 +  * Each player leans toward one food group (fish, sweet, vegetable, meat, bread), so a list reads like a theme.
 +  * At 2 doubled genes (Picky Palate) or 3 (Food Allergy), one food from above the line is added too.
 +
 +^ ^ Picky Palate ^ Food Allergy ^
 +| Reach per doubled gene | 15% of the ladder | 9% of the ladder |
 +| Highest reach | 90% | 54% |
 +| Share of foods hit | 30% + 4% per copy, up to 80% | 20% + 3% per copy, up to 50% |
 +
 +Golden apples are never affected. Your Genetic Analysis lists your exact foods.
 +
 +==== Carried, but no effect yet ====
 +
 +These traits exist, inherit, and can show on a Genetic Analysis. Right now they do nothing in game. That may change later.
 +
 +^ Type ^ Traits ^
 +| Dominant | Left Handed, Moonblessed, Green Thumb |
 +| Recessive, mild | Faint Aversion, Butterfingers, Skittish, Motion Sickness, Cold Feet, Bad With Bees, Slow Grower |
 +| Recessive, moderate | Phobia, Biome Unease, Chorus Twitch, Hydrophobia, Vertigo, Brittle Bones, Nyctophobia, Restless Legs |
 +| Recessive, severe | Frailty, The Shakes, Cursed Blood, Withering, Stacked Phobias, Anemia, Glass Bones, Ravenous, Photophobia, Aquaphobic Curse, Fragile Mind, Sterile Strain, Bloodcurse |
 +
 +===== Souls and bloodlines =====
 +
 +Your genes, your family name, your birth chart and your newborn hearts live in your **soul**. Lose all
 +your hearts and the soul leaves your body in a head. See [[souls|Souls]].
  
 ===== Marriage ===== ===== Marriage =====
-You can buy a marriage certificate in the shop. Right click a player to propose. If they accept, you are married 
  
-Married players each gain 2 hearts every second birth birth instead of 1, only when they use their codes together.+Marriage shares a heart total between two players, and divorce is a filed petition. See 
 +[[marriage|Marriage and Divorce]]. 
  
 ===== Reading your own ===== ===== Reading your own =====
  
-Three items in ''/shop'':+^ Item ^ Price ^ Shows ^ 
 +| Genetic Analysis | 3,333 | Expressed traits, silent recessives, size, the elements you were born with, and the foods your body refuses | 
 +| Family Ledger | 2,222 | Browsable family tree with relatedness between any two players | 
 +| Star Chart | 3,333 | Your birth chart and how often you have drawn each planet | 
 + 
 +The Analysis reads you as you are now, so an old copy updates when you open it.
  
-^ Item ^ Shows ^ +Nobody else's genetics are public, on the wiki or anywhere else. This page lists what genes exist, not who carries them.
-| Genetic Analysis | Expressed traits, silently carried recessives, stature, the elements you were born with, and anything your body refuses to eat | +
-| Family Ledger | Browsable family tree with relatedness between any two players | +
-| Star Chart | Your birth chart and how often you have drawn each planet |+
  
-The Analysis is the only way to see what you carry silently. It reads you as you are now, so an old +----
-copy is worth opening again.+
  
-Nobody else's genetics are public, on the wiki or anywhere else. See [[:info|Live Pages]].+[[start|Wiki index]] · [[genes|Genes]] · [[houses|Houses]] · [[marriage|Marriage and Divorce]] · [[souls|Souls]] · [[magic-mobs|Magic and Mobs]] · [[astronomy|Astronomy]] · [[fishing|Fishing and Money]] · [[commands|Commands]] · [[:first-day|First Day]]