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| ====== Genetics and Bloodline ====== | ====== Genetics and Bloodline ====== | ||
| + | |||
| + | Every number on this page is read from the live server. | ||
| ===== Getting born ===== | ===== Getting born ===== | ||
| Line 13: | Line 15: | ||
| and let you choose a Family name for you and your future generations. | and let you choose a Family name for you and your future generations. | ||
| - | Once you are alive, ''/ | + | Once you are alive, ''/ |
| + | |||
| + | If your parents are closely related, you and both parents are warned at birth for free. | ||
| ===== Inherited at birth ===== | ===== Inherited at birth ===== | ||
| - | **Your elements.** | + | **Your elements.** |
| - | duplicate | + | |
| **Your hearts.** How many you are born with depends on how closely your two parents are related. | **Your hearts.** How many you are born with depends on how closely your two parents are related. | ||
| - | Unrelated parents make the sturdiest children. See below. | ||
| - | **Your traits.** | + | **Your traits.** |
| + | |||
| + | **Your size, speed and appetite.** A blend of both parents with a little drift. | ||
| + | |||
| + | ===== Hearts at birth ===== | ||
| + | |||
| + | ^ Parents ^ Hearts at birth ^ | ||
| + | | Unrelated | 23 | | ||
| + | | First cousins | 22 | | ||
| + | | Half-siblings | 20 | | ||
| + | | Full siblings | 17 | | ||
| + | | Founders (OG code) | 20 | | ||
| ===== Elements ===== | ===== Elements ===== | ||
| Line 33: | Line 47: | ||
| * light against dark | * light against dark | ||
| - | Every founding house is strongest in its own element, moderate in two others, and weak where those | + | ==== The element |
| - | strengths are opposed. Weakness is not assigned. You are weak to the opposite of whatever you carry, | + | |
| - | which is why the wheel works the way it does. | + | |
| - | Born players are a blend. Marrying inside your house concentrates your element | + | You carry 6 element |
| - | strength and the matching weakness. Marrying out spreads you across more elements, softens | + | |
| - | weakness, and lowers your peak. Neither is better. They are different builds. | + | |
| - | A seventh element sits outside the wheel: raw magic. It has no opposite, so it grants no weakness and | + | ^ Gene ^ Copies ^ Worth per copy ^ |
| - | no counter, and those who carry it are flat in all six ordinary elements. It inherits like any other element. Faster at learning magic. | + | | Anchor 1 | 2 | 20 | |
| + | | Anchor 2 | 2 | 20 | | ||
| + | | Modifier 1 | 2 | 5 | | ||
| + | | Modifier 2 | 2 | 5 | | ||
| + | | Modifier 3 | 2 | 5 | | ||
| + | | Modifier 4 | 2 | 5 | | ||
| - | ===== Hearts at birth ===== | + | Each copy is one of these: |
| - | You are born with more hearts if your parents were unrelated, and fewer if they were close. | + | ^ Copy ^ Scores into ^ Notes ^ |
| + | | Fire, Water, Earth, Air, Light, Dark | That element | | | ||
| + | | Raw | Magic | Magic has no opposite. It gives resistance with no weakness | | ||
| + | | Inert | Nothing | Only comes from a monster' | ||
| - | ^ Parents ^ Hearts at birth ^ | + | * **Affinity** in an element = the total worth of your copies of it. Four anchor copies of fire is 80 fire. |
| - | | Unrelated | 23 | | + | * **Resistance** = your score in that element minus your score in its opposite. Nobody assigns weakness. Carrying fire is what makes you weak to water. |
| - | | First cousins | 22 | | + | * A child of fire and water parents can cancel out to 0 resistance in both. |
| - | | Half-siblings | 20 | | + | * Every copy has a 0.2% chance per birth to mutate into a random element or Raw. That is how Raw keeps appearing. |
| - | | Full siblings | 17 | | + | * The most one element can reach is 120, if every copy is that element. That takes generations of breeding for it. |
| + | ==== The houses ==== | ||
| - | ===== Inheritance ===== | + | A founder carries 4 anchor copies of their house element and 4 modifier copies of each of two minors. |
| - | There is a range of genetic traits, from slight inconveniences to specific weaknesses. Most genes | + | ^ House ^ Affinity ^ Resistance ^ |
| - | carried are unexpressed and silent. | + | | Fire | Fire 80, Light 20, Earth 20 | Fire +80, Light +20, Earth +20, Air -20, Dark -20, **Water -80** | |
| + | | Water | Water 80, Air 20, Dark 20 | Water +80, Air +20, Dark +20, Earth -20, Light -20, **Fire -80** | | ||
| + | | Earth | Earth 80, Dark 20, Fire 20 | Earth +80, Dark +20, Fire +20, Light -20, Water -20, **Air -80** | | ||
| + | | Air | Air 80, Light 20, Water 20 | Air +80, Light +20, Water +20, Dark -20, Fire -20, **Earth -80** | | ||
| + | | Light | Light 80, Fire 20, Air 20 | Light +80, Fire +20, Air +20, Water -20, Earth -20, **Dark -80** | | ||
| + | | Dark | Dark 80, Water 20, Earth 20 | Dark +80, Water +20, Earth +20, Fire -20, Air -20, **Light -80** | | ||
| + | | Raw | Magic 80, plus two random minors at 20 | Magic +80, minors +20, their opposites -20 | | ||
| - | A trait expresses at full strength only when the **same** hidden copy is inherited from both parents. | ||
| - | Relatives are the players most likely to carry the same copy, so pairing within a bloodline is what | ||
| - | brings silent traits into the open. | ||
| + | Raw magic also speeds up Arcane Knowledge: +1% for every 1.6 raw magic affinity you were born with. | ||
| + | |||
| + | |||
| + | ===== Traits ===== | ||
| + | |||
| + | ==== Food traits ==== | ||
| + | |||
| + | Every food sits on one ladder from least to most filling. Picky Palate and Food Allergy each run over 6 genes. | ||
| + | |||
| + | * Only genes where you carry **two** copies count toward how far up the ladder it reaches. A pure carrier is affected by nothing. | ||
| + | * Total copies decide how many foods below that line are actually hit. | ||
| + | * Each player leans toward one food group (fish, sweet, vegetable, meat, bread), so a list reads like a theme. | ||
| + | * At 2 doubled genes (Picky Palate) or 3 (Food Allergy), one food from above the line is added too. | ||
| + | |||
| + | ^ ^ Picky Palate ^ Food Allergy ^ | ||
| + | | Reach per doubled gene | 15% of the ladder | 9% of the ladder | | ||
| + | | Highest reach | 90% | 54% | | ||
| + | | Share of foods hit | 30% + 4% per copy, up to 80% | 20% + 3% per copy, up to 50% | | ||
| + | |||
| + | Golden apples are never affected. Your Genetic Analysis lists your exact foods. | ||
| + | |||
| + | ==== Carried, but no effect yet ==== | ||
| + | |||
| + | These traits exist, inherit, and can show on a Genetic Analysis. Right now they do nothing in game. That may change later. | ||
| + | |||
| + | ^ Type ^ Traits ^ | ||
| + | | Dominant | Left Handed, Moonblessed, | ||
| + | | Recessive, mild | Faint Aversion, Butterfingers, | ||
| + | | Recessive, moderate | Phobia, Biome Unease, Chorus Twitch, Hydrophobia, | ||
| + | | Recessive, severe | Frailty, The Shakes, Cursed Blood, Withering, Stacked Phobias, Anemia, Glass Bones, Ravenous, Photophobia, | ||
| + | |||
| + | ===== Souls and bloodlines ===== | ||
| + | |||
| + | Your genes, your family name, your birth chart and your newborn hearts live in your **soul**. Lose all | ||
| + | your hearts and the soul leaves your body in a head. See [[souls|Souls]]. | ||
| ===== Marriage ===== | ===== Marriage ===== | ||
| - | You can buy a marriage certificate in the shop. Right click a player to propose. If they accept, you are married | ||
| - | Married | + | Marriage shares a heart total between two players, |
| + | [[marriage|Marriage and Divorce]]. | ||
| ===== Reading your own ===== | ===== Reading your own ===== | ||
| - | Three items in ''/ | + | ^ Item ^ Price ^ Shows ^ |
| + | | Genetic Analysis | 3,333 | Expressed traits, silent recessives, size, the elements you were born with, and the foods your body refuses | | ||
| + | | Family Ledger | 2,222 | Browsable family tree with relatedness between any two players | | ||
| + | | Star Chart | 3,333 | Your birth chart and how often you have drawn each planet | | ||
| + | |||
| + | The Analysis reads you as you are now, so an old copy updates when you open it. | ||
| - | ^ Item ^ Shows ^ | + | Nobody else's genetics are public, on the wiki or anywhere else. This page lists what genes exist, not who carries them. |
| - | | Genetic Analysis | Expressed traits, silently carried recessives, stature, the elements you were born with, and anything your body refuses to eat | | + | |
| - | | Family Ledger | Browsable family tree with relatedness between any two players | | + | |
| - | | Star Chart | Your birth chart and how often you have drawn each planet | | + | |
| - | The Analysis is the only way to see what you carry silently. It reads you as you are now, so an old | + | ---- |
| - | copy is worth opening again. | + | |
| - | Nobody else's genetics are public, on the wiki or anywhere else. See [[:info|Live Pages]]. | + | [[start|Wiki index]] · [[genes|Genes]] · [[houses|Houses]] · [[marriage|Marriage and Divorce]] · [[souls|Souls]] · [[magic-mobs|Magic and Mobs]] · [[astronomy|Astronomy]] · [[fishing|Fishing and Money]] · [[commands|Commands]] · [[:first-day|First Day]] |
