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| ====== Genetics and Bloodline ====== | ====== Genetics and Bloodline ====== | ||
| + | |||
| + | Every number on this page is read from the live server. | ||
| ===== Getting born ===== | ===== Getting born ===== | ||
| Line 5: | Line 7: | ||
| Two birth codes from two different born players: | Two birth codes from two different born players: | ||
| - | / | + | /birth code1 code2 |
| - | You inherit from both. Family | + | The first code passes on their Family |
| + | contribute equally to everything else. One of your 2 parents must be online to be born. | ||
| - | Founders use ''/ | + | If you got a rare OG/Founder code, type ''/ |
| + | and let you choose | ||
| + | |||
| + | Once you are alive, | ||
| + | |||
| + | If your parents are closely related, you and both parents are warned | ||
| + | |||
| + | ===== Inherited at birth ===== | ||
| + | |||
| + | **Your elements.** Half from each parent, | ||
| + | |||
| + | **Your hearts.** How many you are born with depends on how closely your two parents are related. | ||
| + | |||
| + | **Your traits.** Hidden copies from both sides. Most never show. | ||
| + | |||
| + | **Your size, speed and appetite.** A blend of both parents with a little drift. | ||
| + | |||
| + | ===== Hearts at birth ===== | ||
| + | |||
| + | ^ Parents ^ Hearts at birth ^ | ||
| + | | Unrelated | 23 | | ||
| + | | First cousins | 22 | | ||
| + | | Half-siblings | 20 | | ||
| + | | Full siblings | 17 | | ||
| + | | Founders (OG code) | 20 | | ||
| - | ''/ | ||
| ===== Elements ===== | ===== Elements ===== | ||
| - | Six elements | + | Six elements in three opposed pairs: |
| - | * strongest in its own element | + | * fire against water |
| - | * moderate in two neighbouring elements | + | * earth against air |
| - | * weak in two distant ones | + | * light against dark |
| - | * hard-countered by its opposite | + | |
| - | This affects damage dealt and damage taken. | + | ==== The element genome ==== |
| - | A rare bloodline sits outside the wheel: strong in every element, | + | You carry 6 element |
| - | ===== Inheritance ===== | + | ^ Gene ^ Copies ^ Worth per copy ^ |
| + | | Anchor 1 | 2 | 20 | | ||
| + | | Anchor 2 | 2 | 20 | | ||
| + | | Modifier 1 | 2 | 5 | | ||
| + | | Modifier 2 | 2 | 5 | | ||
| + | | Modifier 3 | 2 | 5 | | ||
| + | | Modifier 4 | 2 | 5 | | ||
| - | There is a range of genetic traits, from slight inconveniences to specific weaknesses. Most genes carried are unexpressed and silent. | + | Each copy is one of these: |
| - | A trait expresses at full strength only when the **same** hidden copy is inherited from both parents. Relatives are the players most likely to carry the same copy, so pairing within | + | ^ Copy ^ Scores into ^ Notes ^ |
| + | | Fire, Water, Earth, Air, Light, Dark | That element | | | ||
| + | | Raw | Magic | Magic has no opposite. It gives resistance with no weakness | | ||
| + | | Inert | Nothing | Only comes from a monster' | ||
| - | What each trait does is not published. That is what makes a pairing | + | * **Affinity** in an element = the total worth of your copies of it. Four anchor copies of fire is 80 fire. |
| + | * **Resistance** = your score in that element minus your score in its opposite. Nobody assigns weakness. Carrying fire is what makes you weak to water. | ||
| + | * A child of fire and water parents can cancel out to 0 resistance in both. | ||
| + | * Every copy has a 0.2% chance per birth to mutate into a random element or Raw. That is how Raw keeps appearing. | ||
| + | * The most one element can reach is 120, if every copy is that element. That takes generations of breeding for it. | ||
| + | |||
| + | ==== The houses ==== | ||
| + | |||
| + | A founder carries 4 anchor copies of their house element and 4 modifier copies of each of two minors. | ||
| + | |||
| + | ^ House ^ Affinity ^ Resistance ^ | ||
| + | | Fire | Fire 80, Light 20, Earth 20 | Fire +80, Light +20, Earth +20, Air -20, Dark -20, **Water -80** | | ||
| + | | Water | Water 80, Air 20, Dark 20 | Water +80, Air +20, Dark +20, Earth -20, Light -20, **Fire -80** | | ||
| + | | Earth | Earth 80, Dark 20, Fire 20 | Earth +80, Dark +20, Fire +20, Light -20, Water -20, **Air -80** | | ||
| + | | Air | Air 80, Light 20, Water 20 | Air +80, Light +20, Water +20, Dark -20, Fire -20, **Earth -80** | | ||
| + | | Light | Light 80, Fire 20, Air 20 | Light +80, Fire +20, Air +20, Water -20, Earth -20, **Dark -80** | | ||
| + | | Dark | Dark 80, Water 20, Earth 20 | Dark +80, Water +20, Earth +20, Fire -20, Air -20, **Light -80** | | ||
| + | | Raw | Magic 80, plus two random minors at 20 | Magic +80, minors +20, their opposites -20 | | ||
| + | |||
| + | |||
| + | Raw magic also speeds up Arcane Knowledge: +1% for every 1.6 raw magic affinity you were born with. | ||
| + | |||
| + | |||
| + | ===== Traits ===== | ||
| + | |||
| + | ==== Food traits ==== | ||
| + | |||
| + | Every food sits on one ladder from least to most filling. Picky Palate and Food Allergy each run over 6 genes. | ||
| + | |||
| + | * Only genes where you carry **two** copies count toward how far up the ladder it reaches. A pure carrier is affected by nothing. | ||
| + | * Total copies decide how many foods below that line are actually hit. | ||
| + | * Each player leans toward one food group (fish, sweet, vegetable, meat, bread), so a list reads like a theme. | ||
| + | * At 2 doubled genes (Picky Palate) or 3 (Food Allergy), one food from above the line is added too. | ||
| + | |||
| + | ^ ^ Picky Palate ^ Food Allergy ^ | ||
| + | | Reach per doubled gene | 15% of the ladder | 9% of the ladder | | ||
| + | | Highest reach | 90% | 54% | | ||
| + | | Share of foods hit | 30% + 4% per copy, up to 80% | 20% + 3% per copy, up to 50% | | ||
| + | |||
| + | Golden apples are never affected. Your Genetic Analysis lists your exact foods. | ||
| + | |||
| + | ==== Carried, but no effect yet ==== | ||
| + | |||
| + | These traits exist, inherit, and can show on a Genetic Analysis. Right now they do nothing in game. That may change later. | ||
| + | |||
| + | ^ Type ^ Traits ^ | ||
| + | | Dominant | Left Handed, Moonblessed, | ||
| + | | Recessive, mild | Faint Aversion, Butterfingers, | ||
| + | | Recessive, moderate | Phobia, Biome Unease, Chorus Twitch, Hydrophobia, | ||
| + | | Recessive, severe | Frailty, The Shakes, Cursed Blood, Withering, Stacked Phobias, Anemia, Glass Bones, Ravenous, Photophobia, | ||
| + | |||
| + | ===== Souls and bloodlines ===== | ||
| + | |||
| + | Your genes, your family name, your birth chart and your newborn hearts live in your **soul**. Lose all | ||
| + | your hearts and the soul leaves your body in a head. See [[souls|Souls]]. | ||
| ===== Marriage ===== | ===== Marriage ===== | ||
| - | Marriage | + | Marriage |
| + | [[marriage|Marriage | ||
| ===== Reading your own ===== | ===== Reading your own ===== | ||
| - | Three items in ''/ | + | ^ Item ^ Price ^ Shows ^ |
| + | | Genetic Analysis | 3,333 | Expressed traits, silent recessives, size, the elements you were born with, and the foods your body refuses | | ||
| + | | Family Ledger | 2,222 | Browsable family tree with relatedness between any two players | | ||
| + | | Star Chart | 3,333 | Your birth chart and how often you have drawn each planet | | ||
| + | |||
| + | The Analysis reads you as you are now, so an old copy updates when you open it. | ||
| + | |||
| + | Nobody else's genetics are public, on the wiki or anywhere else. This page lists what genes exist, not who carries them. | ||
| - | ^ Item ^ Shows ^ | + | ---- |
| - | | Genetic Analysis | Expressed traits, silently carried recessives, stature | | + | |
| - | | Family Ledger | Browsable family tree with relatedness between any two players | | + | |
| - | | Star Chart | Your birth chart and how often you have drawn each planet | | + | |
| - | Nobody else's genetics are public, on the wiki or anywhere else. See [[:info|Live Pages]]. | + | [[start|Wiki index]] · [[genes|Genes]] · [[houses|Houses]] · [[marriage|Marriage and Divorce]] · [[souls|Souls]] · [[magic-mobs|Magic and Mobs]] · [[astronomy|Astronomy]] · [[fishing|Fishing and Money]] · [[commands|Commands]] · [[:first-day|First Day]] |
