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guide:genetics [2026/08/25 07:18] – created - external edit 127.0.0.1guide:genetics [2026/10/15 04:28] (current) – external edit 127.0.0.1
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 ====== Genetics and Bloodline ====== ====== Genetics and Bloodline ======
 +
 +Every number on this page is read from the live server.
  
 ===== Getting born ===== ===== Getting born =====
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 Two birth codes from two different born players: Two birth codes from two different born players:
  
-  /birth <code1> <code2>+  /birth code1 code2
  
-You inherit from both. Family name and elemental makeup come from the pairing. It cannot be rerolled.+The first code passes on their Family Name. The second is who you first spawn on. Both parents 
 +contribute equally to everything else. One of your 2 parents must be online to be born.
  
-Founders use ''/birthog <code>'' with a staff-issued code. They take a house profile exactly rather than blended, and choose their family's chat colour from a picker shown at birth. That choice is one-time.+If you got a rare OG/Founder code, type ''/birthog <code>'' to use it. These give you a random house 
 +and let you choose a Family name for you and your future generations. 
 + 
 +Once you are alive, ''/invite'' will generate your invite code. Your first code is ready right away. After someone uses one, the next unlocks a day later. 
 + 
 +If your parents are closely related, you and both parents are warned at birth for free. 
 + 
 +===== Inherited at birth ===== 
 + 
 +**Your elements.** Half from each parent, one gene copy at a time. You are never a copy of either. 
 + 
 +**Your hearts.** How many you are born with depends on how closely your two parents are related. 
 + 
 +**Your traits.** Hidden copies from both sides. Most never show. 
 + 
 +**Your size, speed and appetite.** A blend of both parents with a little drift. 
 + 
 +===== Hearts at birth ===== 
 + 
 +^ Parents ^ Hearts at birth ^ 
 +| Unrelated | 23 | 
 +| First cousins | 22 | 
 +| Half-siblings | 20 | 
 +| Full siblings | 17 | 
 +| Founders (OG code) | 20 |
  
-''/invite'' generates a code for someone else. The first unlocks shortly after birth; later ones are on a cooldown. 
  
 ===== Elements ===== ===== Elements =====
  
-Six elements arranged in a wheel. Every house is:+Six elements in three opposed pairs:
  
-  * strongest in its own element +  * fire against water 
-  * moderate in two neighbouring elements +  * earth against air 
-  * weak in two distant ones +  * light against dark
-  * hard-countered by its opposite+
  
-This affects damage dealt and damage taken.+==== The element genome ====
  
-A rare bloodline sits outside the wheel: strong in every element, fragile against all of them, with no counter and no safe matchup. It can appear at any birth and tends to run in families.+You carry 6 element genes, two copies of each (12 copies total). One copy comes from each parent at every gene.
  
-===== Inheritance =====+^ Gene ^ Copies ^ Worth per copy ^ 
 +| Anchor 1 | 2 | 20 | 
 +| Anchor 2 | 2 | 20 | 
 +| Modifier 1 | 2 | 5 | 
 +| Modifier 2 | 2 | 5 | 
 +| Modifier 3 | 2 | 5 | 
 +| Modifier 4 | 2 | 5 |
  
-There is a range of genetic traits, from slight inconveniences to specific weaknesses. Most genes carried are unexpressed and silent.+Each copy is one of these:
  
-A trait expresses at full strength only when the **same** hidden copy is inherited from both parents. Relatives are the players most likely to carry the same copy, so pairing within a bloodline is what makes hidden traits appear.+^ Copy ^ Scores into ^ Notes ^ 
 +| Fire, Water, Earth, Air, Light, Dark | That element | | 
 +| Raw | Magic | Magic has no opposite. It gives resistance with no weakness | 
 +| Inert | Nothing | Only comes from a monster's soul. See below |
  
-What each trait does is not published. That is what makes a pairing a decision.+  * **Affinity** in an element = the total worth of your copies of it. Four anchor copies of fire is 80 fire. 
 +  * **Resistance** = your score in that element minus your score in its opposite. Nobody assigns weakness. Carrying fire is what makes you weak to water. 
 +  * A child of fire and water parents can cancel out to 0 resistance in both. 
 +  * Every copy has a 0.2% chance per birth to mutate into a random element or Raw. That is how Raw keeps appearing. 
 +  * The most one element can reach is 120, if every copy is that element. That takes generations of breeding for it. 
 + 
 +==== The houses ==== 
 + 
 +A founder carries 4 anchor copies of their house element and 4 modifier copies of each of two minors. 
 + 
 +^ House ^ Affinity ^ Resistance ^ 
 +| Fire | Fire 80, Light 20, Earth 20 | Fire +80, Light +20, Earth +20, Air -20, Dark -20, **Water -80** | 
 +| Water | Water 80, Air 20, Dark 20 | Water +80, Air +20, Dark +20, Earth -20, Light -20, **Fire -80** | 
 +| Earth | Earth 80, Dark 20, Fire 20 | Earth +80, Dark +20, Fire +20, Light -20, Water -20, **Air -80** | 
 +| Air | Air 80, Light 20, Water 20 | Air +80, Light +20, Water +20, Dark -20, Fire -20, **Earth -80** | 
 +| Light | Light 80, Fire 20, Air 20 | Light +80, Fire +20, Air +20, Water -20, Earth -20, **Dark -80** | 
 +| Dark | Dark 80, Water 20, Earth 20 | Dark +80, Water +20, Earth +20, Fire -20, Air -20, **Light -80** | 
 +| Raw | Magic 80, plus two random minors at 20 | Magic +80, minors +20, their opposites -20 | 
 + 
 + 
 +Raw magic also speeds up Arcane Knowledge: +1% for every 1.6 raw magic affinity you were born with. 
 + 
 + 
 +===== Traits ===== 
 + 
 +==== Food traits ==== 
 + 
 +Every food sits on one ladder from least to most filling. Picky Palate and Food Allergy each run over 6 genes. 
 + 
 +  * Only genes where you carry **two** copies count toward how far up the ladder it reaches. A pure carrier is affected by nothing. 
 +  * Total copies decide how many foods below that line are actually hit. 
 +  * Each player leans toward one food group (fish, sweet, vegetable, meat, bread), so a list reads like a theme. 
 +  * At 2 doubled genes (Picky Palate) or 3 (Food Allergy), one food from above the line is added too. 
 + 
 +^ ^ Picky Palate ^ Food Allergy ^ 
 +| Reach per doubled gene | 15% of the ladder | 9% of the ladder | 
 +| Highest reach | 90% | 54% | 
 +| Share of foods hit | 30% + 4% per copy, up to 80% | 20% + 3% per copy, up to 50% | 
 + 
 +Golden apples are never affected. Your Genetic Analysis lists your exact foods. 
 + 
 +==== Carried, but no effect yet ==== 
 + 
 +These traits exist, inherit, and can show on a Genetic Analysis. Right now they do nothing in game. That may change later. 
 + 
 +^ Type ^ Traits ^ 
 +| Dominant | Left Handed, Moonblessed, Green Thumb | 
 +| Recessive, mild | Faint Aversion, Butterfingers, Skittish, Motion Sickness, Cold Feet, Bad With Bees, Slow Grower | 
 +| Recessive, moderate | Phobia, Biome Unease, Chorus Twitch, Hydrophobia, Vertigo, Brittle Bones, Nyctophobia, Restless Legs | 
 +| Recessive, severe | Frailty, The Shakes, Cursed Blood, Withering, Stacked Phobias, Anemia, Glass Bones, Ravenous, Photophobia, Aquaphobic Curse, Fragile Mind, Sterile Strain, Bloodcurse | 
 + 
 +===== Souls and bloodlines ===== 
 + 
 +Your genes, your family name, your birth chart and your newborn hearts live in your **soul**. Lose all 
 +your hearts and the soul leaves your body in a head. See [[souls|Souls]].
  
 ===== Marriage ===== ===== Marriage =====
  
-Marriage is a declared social bond. It changes no kinship, is not required to have children, and can end. Spouses need not be co-parents and co-parents need not be married.+Marriage shares a heart total between two players, and divorce is a filed petition. See 
 +[[marriage|Marriage and Divorce]]. 
  
 ===== Reading your own ===== ===== Reading your own =====
  
-Three items in ''/shop'':+^ Item ^ Price ^ Shows ^ 
 +| Genetic Analysis | 3,333 | Expressed traits, silent recessives, size, the elements you were born with, and the foods your body refuses | 
 +| Family Ledger | 2,222 | Browsable family tree with relatedness between any two players | 
 +| Star Chart | 3,333 | Your birth chart and how often you have drawn each planet | 
 + 
 +The Analysis reads you as you are now, so an old copy updates when you open it. 
 + 
 +Nobody else's genetics are public, on the wiki or anywhere else. This page lists what genes exist, not who carries them.
  
-^ Item ^ Shows ^ +----
-| Genetic Analysis | Expressed traits, silently carried recessives, stature | +
-| Family Ledger | Browsable family tree with relatedness between any two players | +
-| Star Chart | Your birth chart and how often you have drawn each planet |+
  
-Nobody else's genetics are public, on the wiki or anywhere else. See [[:info|Live Pages]].+[[start|Wiki index]] · [[genes|Genes]] · [[houses|Houses]] · [[marriage|Marriage and Divorce]] · [[souls|Souls]] · [[magic-mobs|Magic and Mobs]] · [[astronomy|Astronomy]] · [[fishing|Fishing and Money]] · [[commands|Commands]] · [[:first-day|First Day]]