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guide:astronomy [2026/08/27 05:00] – [The Ender Dragon] toolbusguide:astronomy [2026/10/15 04:28] (current) – external edit 127.0.0.1
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 ====== Astronomy ====== ====== Astronomy ======
 The moon, the planets, and their powers. The moon, the planets, and their powers.
 +
 ===== The moon ===== ===== The moon =====
  
-The server follows the real-world moon phase.+The server follows the real-world moon phase. Effects scale smoothly with how bright the moon is.
  
 ^ Effect ^ New moon ^ Full moon ^ ^ Effect ^ New moon ^ Full moon ^
-| Day/night cycle length | ~24 real hours | ~2 real hours | +| One day and night | ~24 real hours | ~2 real hours | 
-| Mob damage | normal | +40% | +| Mob damage | normal | +25% | 
-| Mob health | normal | +40% | +| Mob health (natural spawns) | normal | up to +50% | 
-| Mobs with equipment | rare | 40% chance | +| Mobs with armor | none | 25% chance, better armor the brighter the moon | 
-| Spellbook drops and knowledge | baseline | ~2.5x | +| Spellbook drops | x1.3 | x2.5 | 
-| Spell damage | normal | +25% | +| Arcane Knowledge per kill | x1.3 | x2.5 | 
 +| Spell damage | normal | normal |
  
 +Drops and Arcane Knowledge rise along a curve, so most of the gain comes in the last nights before full moon.
  
 +A Moon Dial from ''/shop'' (999) shows the phase and the hours until sunrise.
  
 ===== Planets ===== ===== Planets =====
-Several planets enter and leave the night sky on separate cycles. Use a spyglass and search the sky to study them.  
  
-The planets that were in the sky on the night you were born can grant you powers when they return.+Seven planets enter and leave the night sky on their own cycles. The set of visible planets is fixed at nightfall and holds until the next night. 
 + 
 +The planets in the sky on the night you were born are your **birth chart**. Only those can ever grant you powers. Read your chart with a Star Chart from ''/shop'' (3,333). 
 + 
 +**Drawing a planet:** if a planet from your chart is in the sky, aim a spyglass at it and hold steady for 7 seconds. You gain its influence until dawn. A readout in your action bar tells you how close your aim is. 
 + 
 +^ Planet ^ Cycle (nights) ^ Visible ^ Gives ^ Costs ^ 
 +| Mercury | 11 | 25% | Speed I | Weakness I | 
 +| Venus | 19 | 22% | Health Boost III (+3 hearts) | Mining Fatigue I | 
 +| Mars | 23 | 24% | Strength I | Slowness I | 
 +| Jupiter | 29 | 20% | Haste II | Glowing | 
 +| Saturn | 37 | 20% | Resistance II | Slowness I | 
 +| Umbra | 13 | 15% | Fire Resistance, Conduit Power, Luck, Jump Boost | nothing | 
 +| Vesper | 43 | 18% | True invisibility, see below | ends when you act | 
 + 
 +"Visible" is the share of its cycle a planet spends in the sky.
  
-Read your chart with a Star Chart from ''/shop''.+==== Vesper ====
  
-If a planet from your chart is in the sky, aim a spyglass at it and hold steady for several seconds. You'll then gain that planet's influence until dawn. Most planets give one effect and take another.+Vesper makes you fully invisible, armor and items included. It ends the instant you fight, mine, interact, craft, cast, or take damage. The action still happens, so it works as an opening strike.
  
 +Ordinary mobs lose track of you. Magic mobs see straight through it, and wardens never used sight.
  
 +----
  
 +[[start|Wiki index]] · [[magic-mobs|Magic and Mobs]] · [[fishing|Fishing and Money]] · [[genetics|Genetics and Bloodline]] · [[houses|Houses]] · [[commands|Commands]] · [[:first-day|First Day]]