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fishing [2026/08/25 07:10] – [Villagers] toolbusfishing [2026/10/15 04:29] (current) – external edit 127.0.0.1
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-====== Fishing and Money ======+====== Moved ======
  
-Fishing is the main source of income. +This page now lives at [[guide:fishing|Fishing and Money]].
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-===== The market ===== +
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-Each species has an independent price. Selling pushes that species down; it recovers over time. +
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-A varied haul sells for roughly twice what the same volume of a single species does. +
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-''/fishmarket'' shows the real payout before you commit to a sale. +
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-Prices also drift on their own, with occasional shocks announced in chat. +
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-[[live|The live market page]] shows every discovered species at once, with charts, records and the market index. Same numbers as ''/fishmarket'', a few minutes behind at most. +
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-===== Discovery and records ===== +
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-A species is hidden from the market until someone sells the first one. That sale reveals it server-wide and sets the first record. +
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-Records are by length. The current holder can pay to give that species a permanent public name, until someone lands a longer one. +
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-===== Where fish are ===== +
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-Species are tied to biomes. Some also depend on moon phase and time of day. +
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-Which fish wants which biome, moon and hour is not published anywhere. Working it out is the game. +
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-===== Magic from fishing ===== +
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-Catches occasionally yield enchanted books, magic stones, or a spellbook. Luck of the Sea improves all three. This is the only renewable source of **Mending**. +
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-===== The shop ===== +
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-''/shop'' sells hearts, a totem, a stat reset token, the three information items (see [[genetics|Genetics and Bloodline]]), a moon dial, and fish naming. +
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-Shop prices are fixed. They are not indexed to the market. +
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-===== Commands ===== +
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-  * ''/fishmarket'' — the market +
-  * ''/sell'' — sell held fish; ''/sell all'' for everything +
-  * ''/fishrecords'' — standing records +
-  * ''/shop'' — spend money+