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| - | Fishing is the main source of income. | + | This page now lives at [[guide: |
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| - | ===== The market ===== | + | |
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| - | Each species has an independent price. Selling pushes that species down; it recovers over time. | + | |
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| - | A varied haul sells for roughly twice what the same volume of a single species does. | + | |
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| - | ''/ | + | |
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| - | Prices also drift on their own, with occasional shocks announced in chat. | + | |
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| - | [[live|The live market | + | |
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| - | ===== Discovery and records ===== | + | |
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| - | A species is hidden from the market until someone sells the first one. That sale reveals it server-wide and sets the first record. | + | |
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| - | Records are by length. The current holder can pay to give that species a permanent public name, until someone lands a longer one. | + | |
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| - | ===== Where fish are ===== | + | |
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| - | Species are tied to biomes. Some also depend on moon phase and time of day. | + | |
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| - | Which fish wants which biome, moon and hour is not published anywhere. Working it out is the game. | + | |
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| - | ===== Magic from fishing ===== | + | |
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| - | Catches occasionally yield enchanted books, magic stones, or a spellbook. Luck of the Sea improves all three. This is the only renewable source of **Mending**. | + | |
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| - | ===== The shop ===== | + | |
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| - | ''/ | + | |
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| - | Shop prices are fixed. They are not indexed to the market. | + | |
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| - | ===== Villagers ===== | + | |
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| - | * Trades are one-way. Villagers sell; they do not buy. | + | |
| - | * Prices are in emerald blocks, not emeralds. | + | |
| - | * There are no librarians. | + | |
| - | * Discounts do not apply. | + | |
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| - | Curing a zombie villager requires an **enchanted** golden apple and several potion effects active at once. A plain golden apple does nothing. | + | |
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| - | ===== Commands ===== | + | |
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| - | * ''/ | + | |
| - | * ''/ | + | |
| - | * ''/ | + | |
| - | * ''/ | + | |
